freidkorps 106655002

The Great War of 1914 - 1918 ended with Germany signing the treaty of Versailles and the Entente forces imposed punishment on the defeated Germans and their newly formed government, the Weimar Republic. The golden twenties began afterward with the Great depression kicking in and causing much inflation and poverty. The cabarets went singing with the moods while the left and right wings try to consolidate their power and push for their own agenda.


In this mod, you play as the enforcer of the law. Your duty is to keep Berlin safe for the people to live and the new government to prosper but many parties like the Communists and the Nazis would step in your way! Being a game about the police force, you are ill-equipped to face a revolution! Besides being a police officer, you get to play in other factions as well.

The mod would be released in a series of four separate mods with each mod allowing you to play the different factions during this pivotal moment in German history.

Part 1 --> focus on the Weimar Police

Part 2 --> Actions of the Freikorps

Part 3 --> The German revolution of 1919

Part 4 -->

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Greetings everyone

In this update, I would like to talk about the features of this mod that makes it way different than normal Wolfenstein 3D mods out there.

Capture 7

First venture into making my own sprites: The Weimar Police officer

So the first feature that I have implemented is the mouse movement and the controls that would represent current contemporary shooters but I am still debating with myself if I would like to include that as I feel that it may not be something that is familiar with Wolf3d fans out there. I got inspiration for this mouselook feature from a mod called Death Trigger in which it allows the player to look up and down. I might go for the same feature as that mod because I feel it is unique and does not go too modern like what I have currently. Let me know what do you prefer. The movements in this game would also simulate current shooters but I have feedback from players of my previous mod that the controls were a bit awkward and I got countering feedback that the controls were not modern enough so I really am trying to find a balance to this to cater to both parties, the modern and the nostalgic gamers.

Now I have another issue with the weapons of this mod. I am looking at the background in which my mod is set in and so being the 1920s and in Germany, there were a lot of restrictions when it comes to firearms. I have for the character three weapons so far. A baton seen in the picture up there, a Pistol that is to represent like a Walther or something similar maybe a Browning, I also put in a Bolt action carbine and the last weapon would be the MP18.

Capture mp18

I am not sure what other weapons I should include, maybe a double barrel perhaps? But do suggest to me what you guys would like to see and I might consider putting it but of course, it must be historically accurate to the time period that it is set in.

Speak to you guys soon! Anything hit me up on message


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