MARTIAL ARTS
Spell 1: Blade Dance
Blade Dance is the first technique you learn when leveling Martial Arts. This spell allows you to strike all nearby enemies for half damage. Later levels will allow you to deal twice your hero's damage to the enemies around. The advantage of this spell is that it costs little and deals your hero's damage type.
Spell 2: Focus
After casting this spell your hero will gain bonus spell casting. As simple as it sounds, this spell gives you more spell casting the more intelligence you have, allowing you to focus on your combat skills, but also rewarding intelligence users.
Spell 3: Monkey Reflexes
This spell favors dexterity users. For the duration of this spell, the caster gains a combat bonus based on his dexterity.
Spell 4: Spitfire
Spitfire is as firey as it sounds. During the duration of the spell, your hero gains a flaming splash attack. This spell does not alter the hero's damage type, but has a chance to set enemies alight.
Spell 5: Ox Strike
Spell 6: Porcupine Stance
Spell 7: Chrysalis Form
Spell 8: Turtle Curl
Spell 9: Tiger Swipes
Spell 10: Army of One
But Martial Arts isn't the only new attraction...
In the next update, important changes will be made to the Divination Sphere. A lot of spells will be changed to increase the stats of nearby allies. For example, the Defense and Elemental Lore spells will now grant nearby allies a percentage of your hero's armor or resistance. A new spell is added instead of Psychical Blast, String of War, which grants nearby allies a portion of your hero's combat and damage. These spells will make Divination a great sphere to use in combat and support your troops.