Warhammer40k: Battlefleet Nexus is total conversion modification for Nexus:TJI based on Gamesworkshop's Warhammer 40 000 IP. Project is non-profitable and all content found there is based on Gamesworkshop's IP.
Enough to make any Imperial pilot soil their undergarments. Will you be modelling its Havoc Launcher (a miniature multiple rocket launcher)? I don't believe I've seen a weapon of its type on small craft in Nexus before.
I see. In any case, after checking the rules again, maybe the Havoc Launcher isn't a good idea. It's mainly useful for blasting groups of infantry on the ground and is less useful than the autocannons and lascannons on this fighter for space superiority purposes.
Yes,Mazryonh, I have been guided by the same ideas, in a clash with the Thunderbolt, with its four autocannons and 2 lazcannons, Havoc Launcher would not help
NeighborKid,
and then come Chaos Harbinger, which I already done, and smear Marauder))
I working on Lighting figter, 50% complete, but I don't knew when I finish it, because there is more necessary tasks.
Teliri.. fine.. ill just sit in my bubble turret of the marauder and throw a wall of bolter at you!
( working on teh maruader bomber or maruader destroyer too?)
and i wonder if you guys will be doing your own custom things.. besides rouge trader and forgeworld models ( which both give the abilty for a navy like space marines to actually have a navy ) like a super battleship or cruiser of your own class? kinda like that Retribution class/ battle barge combo i posted earlier?
yes, now I creating exactly dreadclaw)
I have created a Marauder destroyer and gave it to DreamourCZ, probably soon he will insert it into the mod, I still do not plan to make another model of Marauder
wow! that's one awesome hell talon!
wow that F'ing sexy!
Enough to make any Imperial pilot soil their undergarments. Will you be modelling its Havoc Launcher (a miniature multiple rocket launcher)? I don't believe I've seen a weapon of its type on small craft in Nexus before.
I can create Havoc Laucher only if DreamorCZ says to do it, because I do not need this weapon in my own work.
I see. In any case, after checking the rules again, maybe the Havoc Launcher isn't a good idea. It's mainly useful for blasting groups of infantry on the ground and is less useful than the autocannons and lascannons on this fighter for space superiority purposes.
ill stick in a marauder and shoot down the hell talon!
lightning strike fighters anyone? =D
Yes,Mazryonh, I have been guided by the same ideas, in a clash with the Thunderbolt, with its four autocannons and 2 lazcannons, Havoc Launcher would not help
NeighborKid,
and then come Chaos Harbinger, which I already done, and smear Marauder))
I working on Lighting figter, 50% complete, but I don't knew when I finish it, because there is more necessary tasks.
Thanks for the information. Maybe you should do the Dreadclaw first? It's radially symmetric, so it shouldn't be too difficult.
Teliri.. fine.. ill just sit in my bubble turret of the marauder and throw a wall of bolter at you!
( working on teh maruader bomber or maruader destroyer too?)
and i wonder if you guys will be doing your own custom things.. besides rouge trader and forgeworld models ( which both give the abilty for a navy like space marines to actually have a navy ) like a super battleship or cruiser of your own class? kinda like that Retribution class/ battle barge combo i posted earlier?
yes, now I creating exactly dreadclaw)
I have created a Marauder destroyer and gave it to DreamourCZ, probably soon he will insert it into the mod, I still do not plan to make another model of Marauder
Yeah, Marauder will be added as soon as there is more mod scripting done which should be soon.