This mod adds different types of guards for major cultural groups in mod. For example, Grunts for Orcs, Ghouls for Undead, Footmens for Human Kingdoms, etc.
Description: This mod adds different types of guards for major cultural groups in mod. For example, Grunts for Orcs, Ghouls for Undead, Footmens for Human Kingdoms, etc.
In addition, the leader of the Alliance / Horde also receives access to the guards of the factional cultures. For example: if there are Night Elves in the Alliance, the Alliance leader will be able to use them as a guard. Night Elves can also use Dryads in their armies.
Q: How to change the language?
A: Delete the goa_retinue_subunits.csv file and rename the goa_retinue_subunits_eng.csv file to goa_retinue_subunits.csv
Added Retinue:
################## SCOURGE
#Undead
undead_horde_retinue;Ghoul
undead_bone_inftantry;Bone infantry
undead_bone_heavy_inftantry;Armored Skeleton Warriors
undead_death_knights_retinue;Death Knights
undead_artillery;Meat Wagon
undead_dragon_retinue;Frost Wyrm
################## VOID
#Aqir
aqir_insectoid_swarm_retinue;Insectoidswarm
aqir_insectoid_guard_retinue;Insectoidguard
#Nraqi
nraqi_heavy_infantry_retinue;Nraqi
#Naga
naga_murgul_slaves_retinue;Mur`Gul Slave
naga_murgul_reavers_retinue;Mur`Gul Reavers
naga_myrmidons_retinue;Myrmidons (Naga)
naga_royal_guards_retinue;Royalguard (Naga)
naga_sirens_retinue;Sirens (Naga)
################## ALLIANCE
#Human
human_militia_retinue;Peasants (Humans)
human_footmens_retinue;Footmans (Humans)
human_knights_retinue;Knights (Humans)
human_lordaeronian_knights_retinue;Lordaeronian knights (Humans)
human_menethil_guards_retinue;Menethil guards (Humans)
human_boarders_retinue;Kul-Tirassian Boarders (Humans)
human_battlemage_retinue;Battlemage (Humans)
#Dwarf
dwarf_riflemens_retinue;Riflemens (Dwarfs)
dwarf_gryphons_retinue;Gryphon Riders (Dwarfs)
dwarf_artillery_retinue;Mortar Team (Dwarfs)
#Gnome
gnome_riflemens_retinue;Riflemens (Gnomes)
gnome_artillery_retinue;Mortar Team (Gnomes)
#High Elf
high_elf_footmens_retinue;Elf footmens (High Elves)
high_elf_archers_retinue;Rangers of Silvermoon (High Elves)
high_elf_spellbreakers_retinue;Spellbreakers (Blood Elves)
#Night Elf
night_elf_archers_retinue;Archerss (Night Elves)
night_elf_hunters_retinue;Huntress (Night Elves)
night_elf_wardens_retinue;Wardens (Night Elves)
night_elf_mountain_giants_retinue;Mountain Giants
night_elf_druids_retinue;Druids (Night Elves)
night_elf_demon_hunters_retinue;Demon Hunter (Night Elves)
#Dryad
dryad_dryads_retinue;Dryads
dryad_keepers_of_the_grove_retinue;Keepers of the Grove
################## HORDE
#Orc
orc_peons_retinue;Peons (Orcs)
orc_grunts_retinue;Grunts (Orcs)
orc_raiders_retinue;Wolf riders (Orcs)
orc_death_knights_retinue;Death Knights (Orcs)
orc_demolisher;Demolishers
#Troll
troll_tribal_warriors_retinue;Tribe warriors (Trolls)
troll_tribal_veteran_warriors_retinue;Veteran warriors (Trolls)
troll_headhunters_retinue;Headhunters (Trolls)
troll_berserkers_retinue;Berserkers (Trolls)
#Tauren
tauren_tribal_warriors_retinue;Tribe warriors (Taurens)
tauren_tribal_veteran_warriors_retinue;Veteran warriors (Taurens)
#Ogre
ogre_tribal_warriors_retinue;Tribe warriors (Ogres)
ogre_tribal_veteran_warriors_retinue;Veteran warriors (Ogres)
hi, the names of the retinues are all screwed up in game, basically no language.
Is there a fix im not doing to change that?
Have you changed the localization files?
Shouldn't High Elves have a caster type retinue ?
High Elves have spellcasters as part of the Spellbreaker’s retinue
The spellbreaker's retinue is only for the blood elves though and aren't actually available to actual High Elves
You are right, I completely forgot about it. I will add spellcasters to the High Elves in the next version of the mod