Draenor is a world of savagery and beauty, magma and steam, and extreme diversity. Many races inhabit this world: the orcs, shamanic tribes who will soon be twisted into bloodthirsty conquerors. The draenei, refugees from another world fleeing their eternal enemy, the Burning Legion. The graceful, winged arakkoa and their mangled kin who they burn alive in the name of their sun goddess. The ogres, masters of the arcane and the remnants of a once great empire. The saberon, savage primitive creatures of blood and claw. The primals, creatures of nature locked in an eternal war with the breakers, colossal giants of earth and steel. Soon, the fate of all of these peoples shall hang in the balance.

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For CK2 version 3.2.1 Checksum: LMNP (Be sure to update the adaptive music submod as well!) Changelog: New start date! Lightbound: Set 35 years after the end of the Ironmarch, Draenor has enjoyed decades of peace. But the draenei have made contact with their lost brethren in the Army of the Light and they have begun to crusade across Draenor, unifying all in the holy light, and infusing their bodies with the light itself in a process called 'lightforging.' This new group, known as the Lightbound, consists of lightforged draenei, orcs, ogres, and possibly more races as well. Together they convert others by force, or if they refuse, kill them instead.

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simyruler
simyruler - - 57 comments

i played it , needs more work on the map , big provinces , fast downfall of my civilisation that i played

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baroian1238
baroian1238 - - 37 comments

are the dwarfs included?

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