Hello everyone!
Our team worked hard this month developing the first campaign mission for you to play. In order to deliever more exciting gameplay experience we want to diversify the ways how heroes can be developed and upgraded throughout the campaign.
Because of it we would like to introduce new hero development system. Each hero will have 5 abilities: 3 active, 1 passive and 1 ultimate ability with 2 options to choose from per each. As far as you can see from the slides, we decided to rework Grommash to make him fit the lore and introduced several new abilities to Thrall.
But at the same time we do not want to take a risk. That is why we decided to have another poll here and give you an opportunity to decide which hero development mechanism do you prefer: the new one or the classic one.
Vote is finished!
Thank you for your opinion!
#Warcraft_AA
Link is not working.
It leads to this site:
Moddb.com
Where it says:
"The mod requested could not be found.
We suggest you try the mod list. If the problem persists, contact us with the details."
Fixed. Thank you!
No maphacks--I mean Reveal for Thrall? :<
This actually kinda seems like an okay idea on paper. As long as you don't put this in normal melee, which should be as close to WC3 as possible, it'd be neat to have a different experience. Be careful with the idea and don't go too overboard, though.
My reasoning for this is if people want the original WC3 Campaign experience, they can go play it. Whereas this mod is primarily for stuff like this. You make the mod as a base for you or others to make cool content off of, like re-imagined campaigns or expansions!
Also, the link doesn't appear to be working.
I actually really like the idea, would be cool to try out and it makes it feel like a RPG (To me at least). But if a lot of people disagree then maybe add it as an optional download?
Anyway keep up the good work, looks awesome so far and cant wait for the full release. On a side note with LotV coming out will you be switching to that or staying on HotS or?
I really like the new idea, however it seems possible to please both sides.
As you already are demonstrating in the Thrall example(be it the wolves or chain lightning for example) simply use one of the two options as the original ability from wc3 and you don't have to compromise what those who prefer the original talents in order to give more options.
It seems to me this doesn't have to be an issue.
New one would be interesting, but what of, say, Muradin, who joins later, do you just get pigeonholed with him?