The Unofficial Patch is not really a mod, but while the default basic patch mostly only fixes bugs, the optional plus patch, that can be choosen at installation, is like a restoration project, adding a lot missing content, including new quests, levels, weapons, items, characters, dialogue, graphics, models, sounds and original music!

Report RSS Unofficial Patch 10.1 released!

Get the first release candidate as usual from The Patches Scrolls, the patch homepage listed on the right.

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Get it as usual from The Patches Scrolls:
Patches-scrolls.de

Changelog:

v10.1 30.09.2018
-----
+Fixed Gary giving packs if you already have some and made it plus.
+Shortened Bat's Communion to work with Beastmistress history too.
+Added Humanity gain for saving the quick Nosferatu in the warrens.
+Updated thin bloods on beachhouse beach and added monastery beds.
+Changed surplus Tremere history and improved Andrei's atrium exit.
+Restored billboard and Chateau computer and fixed Obfuscate info.
+Fixed Ground 0 Humanity losses and wrong basic poster quest email.
+Restored Arthur's computer and improved formats, thanks Psycho-A.
+Updated tutorial guard voice and SDK, thanks voerman and Psycho-A.
+Modified Chupacabra and Insectoid histories to avoid warform bug.
+Changed zoom factor of Steyr and SWAT rifle to real world numbers.
+Made Kamikaze Zen money stay in plus and Andrei don't drop braid.
+Some superfluous items can be given to Pisha, Skelter and Strauss.
+Made Carson quest more logical by having the player phone Gimble.
+Added male blood doll to Smoke Shop and a surprise to pier ending.
+Moved Knox in Asylum to restore lines of Cal and some for Arthur.
+Corrected Auspex stats if you use "no changed disciplines" option.
+Swapped final poster quest poster and restored it to Ground Zero.
+Restored partial damage to supernaturals with several disciplines.
+Updated some entries in some computers to reflect NPC fatalities.
+Fixed four Humanity cost altering histories, thanks miracle.flame.
Made CDC guy at Fu Syndicate unbiteable like the others downtown.
Prevented player from using idle animation during a few cutscenes.
Added info to hacking popup and fixed minor map and text details.
Fixed condition for telling Damsel that you killed a werewolf too.
Changed criminal level of several weapons to get police to react.
Repaired small issues in warrens and hospital maps by recompiling.
Fixed critical bug when talking to Zhao from the shelves outside.
Unified formatting of newspaper articles and improved GUI details.
Added toilet doors to a few maps and fixed minor dialogue issues.
Fixed Presence hair and cleared Disciplines before more cutscenes.
Covered level holes in observatory, Red Dragon and Venture Tower.
Fixed vanishing details downtown, at Ocean House, and in cemetery.
Added missing monster sounds reacting to Dementation disciplines.
Made the patch copy all bin files into main folder to fix crashes.

Additional changelog for RC2:

+Removed plus and extras installer sub-options to avoid confusion.
+Improved snatching cutscene and made museum outside a combat area.
+Fixed an ignoring-Sabbat-ending issue and sneaking out with Kiki.
+Made Hengeyokai not freeze on Blood Theft and fixed Ji quest loop.
+Improved library and made Red Spot gum ball machine destructable.
Moved breakroom at the SM clinic so the geometry fits the outside.
Made blood dolls reappear after killing to avoid staying corpses.
Moved sarcophagus loading scene to Giovanni mansion back entrance.

Additional changelog for RC3 which also is the 10.1 final:
+Finally fixed the dead-dog-still-hurting and Milligan freeze bugs.
Made sure beachhouse thugs are dead if Mercurio appears at beach.
Disabled bad icons and buttons for inactive Ocean House elevator.

Comments
dexter442
dexter442

I am so happy you keep updating this mod. I am downloading VTMB right now on steam and I will most assuredly be playing it with this mod installed. Sadly, as per usual, I am unable to download it from "patches-scrolls.de". I had this problem before with this site (for downloading your mod and others). Can you upload it elsewhere perhaps? ModDB or even a torrent? Thanks again for your work. Much love from Ireland. x

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Wesp5 Author
Wesp5

The Release Candidates will come out on The Patches Scrolls, but once the final is released I will upload it here too!

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dexter442
dexter442

Thank you very much. I eventually managed to download it on The Patches Scrolls site after a few tries! Just starting a new game now <3

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Wesp5 Author
Wesp5

Have fun then!

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machinasiva
machinasiva

I am playing with this patch on Linux jsing the shell script. For some reason when goingbinto anbarea that requires a loading screen tgevgame freezes and I havevto kill the games process. So far it has happend once leaving Gimbles and once leaving the Bail bonds.

I do not recall having this ussue previously.

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Wesp5 Author
Wesp5

Sorry, but I can't help you there as I don't use Linux. You might try asking on some other Bloodlines boards.

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machinasiva
machinasiva

It seems the bug decided not to show itself when I tried to recreate it. Which is good I hope it doesn't. But I think I'll save more often now.

Unrelated question. Is there a reason I can't interact with Arthurs radio? Even though it says I can.

oh and why is the screen on Arthurs desk orange? Where as every screen I recolet has been mostly black.

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Wesp5 Author
Wesp5

About Arthur's radio, fixed for the nexed RC! His screen is yellow because it's supposed to be an old Apple II. Other screens are yellow or even green too...

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machinasiva
machinasiva

Thank you for the fix and clarification and for all that you've done with this pwtch so far.

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machinasiva
machinasiva

This is a repost from earlier. I am reposting because I can't edit it to fix the typos I had inadvertently wrote.

I am playing with this patch on Linux using the shell script. For some reason when going into an area that requires a loading screen the game freezes and I have to kill the games process. So far it has happened once leaving Gimbles and once leaving the Bail bonds.

I do not recall having this issue previously.

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Wesp5 Author
Wesp5

I already answered that. Better go to Planet Vampire or the Steam boards and hope that there are Linux people around...

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machinasiva
machinasiva

I know, as I said I reposted to fix typos in it. Since I couldn't edit the original post.

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Sturlataur
Sturlataur

I would like you to do something in the next patch. Bring back the whispering noises in the Nosferatu Warren like in old Vanilla version whispers that sounds more horroric and also add some NPC's pedestrians on some empty places so it can feel more realistic and populated. Maybe some NPC's in the Museum and some in Pier, I don't know. Just increase the pedestrians :D :D if it is possible.

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Wesp5 Author
Wesp5

I disabled the warrens whispers on purpose because they were just Malkavian whispers which have nothing to do there! You can restore them easily though by increasing the frequenzy in sound/schemes/hw_warrens_5.txt!
As for more NPCs, it's in the middle of the night, also civilians always means trouble with police and hunters which is a lot of effort to add to other maps...

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Sturlataur
Sturlataur

If I restore them, do I have to start a new game or I can load the same file?

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Wesp5 Author
Wesp5

If you just change the text file you can continue your game.

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Sturlataur
Sturlataur

But which ones, there are many random sounds, also how much to increase, maximum is 1000, how much exactly?

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Wesp5 Author
Wesp5

Just set everthing with "whisper" in the name to a frequency of 10...

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Guest
Guest

Why is there no longer a humanity loss for sending the very first cop in the game to his death?

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Wesp5 Author
Wesp5

Because you couldn't really know that he would die, could you?

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Guest
Guest

Well, my dialogue choice was "You die first."... So I did know... And yes, Malkavian. ;) But even with other clans it's obvious, because you've been told by Jack what's going on so in that moment you know what's going to happen to the dude. The humanity loss sound still plays, by the way.

Also, right in the beginning of the game, you lose humanity for demanding a luxury watch. Put in perspective, the first action is darker than the second so it should retain its humanity loss, don't you think? But that's just my two cents.

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Wesp5 Author
Wesp5

I think I found the optimal solution to this: You will loose a Humanity point once the guard is killed, not gain one before without knowing why!

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Guest
Guest

Some Tzimisce creatures in warrens 4 don't attack. The small ones do, but some of the big ones just sit on their spawn points. At least one doesn't even react to being attacked while others defend themselves.

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Wesp5 Author
Wesp5

I can't reproduce this, all enemies attack me in warrens 4. Did you get an AI message when loading the map or did you continue an old save from before patching?

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Guest
Guest

Having a problem after finding the sarcophagus in the Giovanni mansion. After using the sarcophagus, the screen fades and reloads standing on the street outside the mansion gates. No sign of the truck loading cutscene, and there doesn't seem to be any way to progress further.

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Wesp5 Author
Wesp5

That is a known issue of the earlier RCs. Install RC3 on top and continue from a save before you went to the Giovannis...

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