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The result of combining my twisted mind with Team Fortress, VoidTF provides a unique take on TF by providing some very unique class alterations, including Ghost and the new Engineer and Demoman.

The second point of interest in VoidTF is to have a simple button system - no messy bindings, no trying to navigate menus in the heat of battle. Just simply press buttons 1-5 or bind them to more convenient keys (see below for controls) to build turrets, drop bombs, etc.

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Frikbots
======================
Frikbots are computer players that try to emulate a human player, and provide competition, backup, defense, and if all else fails, get shot at. Nothing like taking a bullet for the noble player :)

To add a frikbot, type "impulse 100" at the console. To remove a frikbot, type "impulse 102" at the console. Careful, frikbots like to cultivate in wet environments, such as pools of water; instead they sit there uselessly; or drown. Don't expect them to go flag running on their own. They may do so by some freak accident, or after you've played a long game and the map has been well waypointed, but basically you'll have to lead them everywhere by the tip of their nose. Frikbots on your team will follow you with good intentions, Frikbots not on your team will follow you with... other than good intentions. If they're shooting at you, reconsider where you're leading them.

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Capture The Flag
======================

Although deathmatch, coop, and even single player are available, the main focus of VoidTF is Capture the Flag. The concept to CTF is simple: grab the enemy flag and take it to your base, then touch your flag for points. The only way to get your flag away from the enemy is to kill them, and then touch the flag or wait for it to return itself to base. Your flag must be in base position to capture the enemy flag on it.

Any CTF map will work, and many TF maps will too (though support for those is slow and difficult, the entity system is a gruesome mess). Also, deathmatch maps do just fine for normal battles using the classes.

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Controls
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Feel free to bind these to whatever buttons you wish
example: bind ctrl "impulse 5"
binds the ctrl key to special ability
bind mouse2 "impulse 4"
makes the second mouse button alternate fire

button/impulse function
================================
1: select first weapon
2: select second weapon (if your class has one)
3: select third weapon (if your class has one)
4: fire alternate (if your class has one for selected weapon)
(bind impulse 4 to a handy key, like right mouse button)
5: uses special ability (if your class has one)
7: drop CTF flag (if you are carrying one)
8: while dead, press this to change classes (only if gamecfg is providing a menu)
And that's it! Better than the TF controls...! :)

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Class Stats
======================

SCOUT

The Scout is a fast and well balanced fighter. He carries a Rapid Fire Canister Rifle, and an axe for backup. His Swinging Grappling Hook allows him to swing across gaps with somewhat great ease, and can even pull him up to high places.

DEMOMAN

The heavily armored Demolitions man carries a Flamethrower, which fires grenades as an alternate fire. The flamethrower automatically develops burnable fuel by combining elements in the air with an unlimited supply of reactants, but the process is not instantaneous, and you can run out after a while of continuous use (fuel is represented as cells).
He has no special ability.

SOLDIER

The Soldier carries the Rocket Launcher, a weapon known abroad for its destructive power. When his ammo is depleted, he has only the nailgun for backup. Luckily he moves a bit faster than the Demoman. The Soldier's special is a Flame Bomb, which sets fire to anyone in range for a good deal of damage.

ENGINEER

The Engineer is a weakling when it comes to personal combat, but his turrets do a good job of filling in the gap. He carries an Axe (which will heal turrets that he has built, as well as hurt enemies), Duel Barrel Laser gun, and Grenade Launcher (which holds only 2 grenades). His special ability will begin building a turret. Every 2 seconds of building the turret will advance one level and take another cell. Pressing special ability again will finish building at whatever level the turret is at. Keep in mind that usually if at any time he is injured durring building, he must start over (and he won't get his cells back either), so the lower level turrets are easier to create while under fire or in enemy territory. Also remember that the combined level of your turrets cannot exceed 5 (shoot your turrets and destroy them to make room for others). Sometimes several lower level turrets can be better than a single high level.

L1. Lasergun
L2. Machinegun
L3. Rocket Launcher
L4. Railgun

MEDIC

Low health & armor and relatively weak weapons would normally make this a risky occupation, but nearly everything about the Medic regenerates itself. His health and armor regenerate quite fast, making him difficult to kill without a powerful weapon. He has an Axe, Nailgun, and Grenade Launcher (which holds only 2 grenades). His special ability happens automatically, healing all allies in close range. Each cell will heal 10 health. Every 7/10 of a second, he regenerates another cell. Nails will regenerate at a rate of 2 per second when he is not firing (while not too handy, this can help while away from base).

GHOST

The Ghost is a unique but specialized class. His light-weight Canister Rifle has very low attack power, but his ability to cloak gives him an excellent advantage in spying and flag running. No other weapon would cloak properly. Cloaking takes 15 cells, and from there he loses 1 cell for ever second he is cloaked. While uncloaked, his cells recharge at a rate of 1 per second. The longest he can be cloaked is exactly 1 minute.

GOLEM

A warrior of incredible power, Golem is one of the most powerful classes, and is often only available through the random beacon. He moves very slow and his only attacks are melee range, which can give him trouble against lighter, faster classes. Jabbing with his blade will cause a large amount of damage and throw the enemy a good distance away. Golem's secondary fire will cause him to deal a deathblow powerful enough to kill nearly any living thing in range instantly, but takes skill and precision to perform successfully.
Golem does not pick up ammo or backpacks. He has no special ability.

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Post comment Comments
michaelfiamski
michaelfiamski - - 111 comments

Been updated 10 years ago, no download files. There's a reason I gave this a 1/10...

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dodo123
dodo123 - - 148 comments

yeah

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leilei
leilei - - 5,721 comments

Goodie, will play now. Thanks D:

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Wazat Creator
Wazat - - 83 comments

It's fixed now. I couldn't find the original and ended up grabbing the ghost model I made for Shubfw. Yes, the one you thought was rayman. A label which totally destroys the likability of the model for me. ;)

Reply Good karma+1 vote
Wazat Creator
Wazat - - 83 comments

Alrighty, I'll check it out. Thanks!

Reply Good karma+1 vote
leilei
leilei - - 5,721 comments

playermodels like ghost.mdl are not there!

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Wazat Creator
Wazat - - 83 comments

I dunno what might have happened. Is it crashing? Or are the skins just missing?

Reply Good karma+1 vote
leilei
leilei - - 5,721 comments

Gave it a try, playermodels are missing.

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