Holy shit, where to start? Two months ago we decided to make some more changes, for the better of Visage. We decided that we wanted to increase our production standards and make a better game, and so we did. The result is now infront of you. We have uploaded a new screenshot and a teaser for you all to enjoy. We've also uploaded two new art pieces.
So head over to the images section and check out our new media update!
Knowledge about how to animate organic and mechanic models in XSI and/or equivilent program.
Holler at firstname.lastname@example.org if you want a chance to join the Visage development team.
You will recieve an answer within 48 hours.
Note: Due to the massive amount of mappers that applied for Visage during the last month. I had no chance to get back to all of you. If you didnt recieve any e-mail response, I'm sorry, you didn't make it.