Vice City: BETA Edition is a modification for Grand Theft Auto: Vice City with the goal of returning most, or if not all cut features in development (at least, what is known and/or is possible).
This will include/restore things such as removed buildings, cut dialogue, pedestrian looks, general atmosphere & much more to deliver the most authentic experience.
All information comes from several sources, such as BradyGames' Official Strategy Guide, Manual / Pre-Release Screenshots & Leftover Files.
I don't plan to make anything which has little to no proof of its existence in the alpha/beta stages of the game's development, however some improvising may be done.
The latest version currently out is V3.5.6.
The progress list is *very* large, too large for an article, so you can find it at the link below:
The progress list above will be updated once a new version is released.
*All names featured next to changes are their respective "author", all changes without a name specified are done by myself.
*Anything above could be very outdated and not represent the mod as it currently is!
Vice City: BETA Edition [To-Do list] * "Script Documentation" (showing all cut dialogue, not necessarily in the mod yet) found here. This is currently a small list that is being expanded on, as I'm still looking at screenshots and such for new information. Any help is appreciated.
Kalvin - Project Creator (map, script, peds, etc)
Fire_Head - HUD [V3.5.5], slashed tires, all cars are helis cheat, etc.
George Costanza - PS2 files & changes list, bug-testing
Solidcal - Weapons [V3]
Surya926 - HUD & marker colours [V3]
Like alpha & beta mods? Be sure to check out Grand Theft Auto: 3D!
Feel free to join any discussion of the modification, other beta mods & stages of development in Rockstar games here: Discord.gg
Appreciate the work? Feel free to help 'buy me a coffee': paypal.me/kalvingfx