This mod is not monetised. I will not be doing any paid mods nor set up a patreon. This is not an official GW licensed product. I will also not pull the mod, and will keep it on the net since any takedowns would be without merit. This mod aims at modifying Dawn of War 2 Retribution to portray combat in a more lore-accurate manner. Prepare to find Space Marines as powerful as the books depict them, ork hordes in their hundreds, and dozens of Guard tanks shelling into an incoming tyranid horde!

Post news Report RSS 1.55 Bugfix Plans

Here are some bugfixes for the next patch. If you find a bug please report it here.

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Bugs fixed:

-Sm combi weapon tooltip bugs.
-Inquisitor healer gear icon bug.
-Chaos Warp Talon price was not implemented yet, they now cost +10 energy each.
-Give grenade launcher icon to rad launchers.
-Fixed the delay gap between the SM bombardment activation and the start of the actual effect.
-Fixed a bug that caused the Ork Stikkbomma squad Stikkbomb ability to costs 500 energy instead of 50.
-Fixed a bug that caused the Ork Tankbusta squad Rokit Mortar ability to costs 500 energy instead of 50.
-Fix Wraithguard weapon icons.
-Fix Fire dragon flamer anim.
-Fix wave serpent shuriken tooltip.
-Eldar Turret icons missing.
-Sm Scouts now only gain the shotgun knockback ability once they upgrade to shotguns.
-Dark Reaper missile ammo tooltips are now working.
-Warp Talon attack bugged.
-Warp Talon Phase shift tooltip.
-Fix shield attack tooltip for Wave Serpent.
-Fixed the Wave Serpent missing the holofields that Falcon and Fire Prism had, and reduced enemy accuracy passively by 20%.
-Fixed a Sergeant Tooltip for Krieg Engineers.
-IG commando upgrades should now grant the abilities they say they will.
-Fixed grenade launcher tooltip for ig commandos.
-Removed the Sentinel heavy flamer. If I can fix it I'll put it back.
-Grey Knights now use the same orbital bombardment as SM.
-Removed a duplicate wargear from GK Inquisitor.
-Fixed a bug that caused the GK to gain IG bunker summon ability when the Inquisitor was built

Bugs to be fixed:
-Wave serpent weapons are missing textures. Not sure if I can fix this.
-Fix Harlequin icon. Not sure if I can fix this.
-Sentinel heavy flamer. Not sure if I can fix this.
-Terminator LC animations. Not sure if I can fix this.



Completed features:

-Vengeance Launcher for Techmarines.
-Grav guns for Apothecaries and Legion Apothecaries.
-The Vengeance Launcher fires fusion grenades that deal medium AOE damage to all kinds of targets.
-Gaunts can now construct Spawning Pools. These pools build gaunts and rippers as well as reinforce and can recruit non used heroes at tier 2.
-The Webway gate now spawns Storm Guardians, Guardians with Platforms and Warlock Council at level 1, your missing heroes at level 2, and Seer Council at level 3.
-Rangers are now built from the HQ at tier 1.
-Swooping Hawks are now built from the HQ at tier 2.
-Harlequins are now built at HQ from tier 3.
-Wave serpent moved to tier 3 to make place for hawks.
-Grav jump for Falcon and Fire Prism once they get the Vectored Star Engines Upgrade.
-Grav Jump for all Tau tanks.
-And they shall know no fear for Grey Knights.
-Imperial Guard Plasma guns now grant overcharge.
-IG Karskin and Stormtrooper flamer now grants blind grenades, not the grenade launcher.
-IG Stormtrooper melta gun now grants melta bombs.
-Krak grenades for grenade launchers. Currently bugged.
-Give Generals Plasma gun weapon option.
-Stormtroopers now have Krak Grenades.

Planned features:



Balance Changes:

-Reduced Chaos Havoc autocannon damage slightly, so that it is roughly on par with plasma cannon in overall damage. Right now it was taking down tanks a bit too quick.
-Increased IG Basilisk and Valkyre bombardment damage.
-Orbital Bombardment is now more effective against tanks.
-Stikkbomma stun grenade now costs energy, not Waaagh, and requires the Stikbomma kit upgrade to be used.
-Eldritch Storm is now cheaper and can be used more often.
-Rokk Bombing is now cheaper and can be used more often.
-Wraithlord health increased from 6000 to 8000.
-Harlequins are now considered tiny, joining gaunts and rippers in the hardest to hit hitbox. This should give them more survivability as a Tier 3 unit.
-Warlock Council gained 5 more members and is now cheaper per member.
-Seer Council gained 5 more members and is now cheaper per member.
-SM Scout shotgun explosive shot ability damage increased.
-Ork Kommand Nob hero shotgun explosive shot ability damage increased.
-Eldar Dark Reaper anti tank missile damage increased.
-Seer Council spawn global ability removed from Farseer as they are now built from the Webway Gate. She gains the ability to boost a squad's attack instead.
-Battlewagon big shootas now shoot longer more consistently and deal more damage.
-Deff Dread Big Shootas now shoot a bit faster.
-Waaagh! ability is now actually useful and powerful, halving damage, reducing suppression by 90% and giving a 50% damage boost, instead of 5% boost per each.
-Tankbusta Rokkit launcha damage increased from 50 to 75.
-D-Scythe rate of fire lowered, damage increased, damage type changed from flamer to plasma.
-Wraithguard D-Cannon damage increased from 500 to 750.
-Avatar health regeneration increased from 20 to 30.
-Starcannon damage increased from 120 to 150.
-Now Swooping Hawks start with 10 warriors, and need to upgrade to have the Hawk Exarch.
-Swooping Hawk lasblaster AP increased against Heavy infantry and Superheavy infantry.
-General is now harder to suppress.
-Inquisitor Purgatus ability now deals much more damage.
-Decreased Hurricane Bolter AOE from 5 to 3. When I made this weapon, initially I just wanted it to have 6 times the damage of a normal bolter, but I feared that it would down heroes too quick. So I made it have less damage than 6 bolters but with an area of effect to simulate the storm of bolts.
-Greatly buffed Vortex of Doom damage. However this thing pulls in and damages all units, even allies or your own in a wide area, so be careful. Without friendly fire this would have been too OP.

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EpsilonEmpire
EpsilonEmpire - - 872 comments

looks good

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Khoran_Gutsplitter
Khoran_Gutsplitter - - 1,383 comments

The fact that the vengeance launcher is going to be included brings back good memories when i used to play 40k: space marine all the time. Oh, the nostalgia.

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yaranaikANG
yaranaikANG - - 185 comments

This is about Warp Talons attacking motion bug. They only Special Attacking work fine.

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