Based mainly on ZRP v1.07 R5RC + Custom Gameplay Tweaks.
This cumulative patch updates this mini repack to v0.7. The latest version always contains all previous patches.
Vanilla+ Personal Mini Repack - S.T.A.L.K.E.R.: SOC Edition
v0.7
This update for the SOC mini-repack focuses on further vanilla restoration, introduces a new quality-of-life feature, and implements a community-requested change.
Enhancements & New Features:
- Restored Visuals: Fixed an incorrect texture on the SEVA Suit model in third-person view, ensuring an accurate visual experience.
- Vanilla Gameplay: Reverted the grid cell size and weapon names to their original vanilla settings, providing a familiar feel for players.
- Improved Convenience: Added a new Sleeping Bag feature, allowing players to rest at any location within the Zone for greater flexibility.
- Community Feedback: Increased the radiation cure factor of vodka by approximately 40% based on player suggestions, enhancing its usefulness.
Previous Changes/New Changes:
v0.6
Several artifacts previously had inconsistencies in their bleeding_restore_speed property. This patch adjusts these values to match the vanilla game.
Enhancements & New Features:
- Increased Bleeding: Urchin, Crystal Thorn, Thorn (previously +1000%, now +100%).
- Decreased Bleeding: Mica (previously -4000%, now -400%), Slug (previously -2667%, now -267%), Slime (previously -1333%, now -133%).
v0.5
This patch for the mini repack introduces several enhancements designed to provide a more vanilla gameplay experience.
Enhancements & New Features:
- Increased Carrying Capacity: Aligned with vanilla values for a more balanced gameplay experience.
- Improved Movement: Player character movement properties adjusted to match Clear Sky's balanced levels.
- Enhanced Health Regeneration: Restored functionality mirroring CS and COP behavior.
- Balanced Injury System: Bleeding and wound healing rates adjusted for a more balanced experience (matches COP).
- Restoring NPC Visuals: Neutral NPCs now use their original model for clearer distinction from the player character (who keeps the gas mask with backpack).
v0.4
This patch delivers a handful of enhancements and fixes a low-poly hand mesh and weapon model for the Mini Repack.
Enhancements & New Features:
- Vanilla-Style Health Management: This patch restores vanilla behavior for medical items and food, aligning with a more traditional gameplay approach. Here's what you can expect:
- Using medkits, bandages, and other medical items no longer penalizes your stamina, and consuming food items no longer provides stamina regeneration.
- Optional: Hide Enemy Hit Markers: This optional feature removes the red hit markers displayed on the HUD for mutants and NPCs. This caters to players who prefer a more immersive experience without visual confirmation of enemy damage.
- Improved TOZ-34 Model: I've addressed the low-poly hand mesh and weapon model for the TOZ-34, ensuring a smoother visual experience.
v0.3
This patch addresses a minor issue, implements a visual improvement, and fixes a bug related to NPC revives in the initial release of this mini repack.
Enhancements & New Features:
- Cleaned Up Stash Levels: Resolved an issue where stash level abbreviations were unintentionally re-enabled during the InGameCC mod mini-update. This patch ensures cleaner and less cluttered stash information.
- Improved Medical Supply Icons: The appearance of medical supply icons in the inventory has been updated to better resemble those found in COP.
- Fixed Medkit Revives: Addressed a bug where medkits occasionally failed to revive downed NPCs. This issue primarily affected non-critical gameplay and is now fixed.
Former inventory icons for medical supplies/New inventory icons for medical supplies:
v0.2
This patch introduces some improvements based on player feedback and adds a new optional HUD layout for a more personalized experience.
Enhancements & New Features:
- Restored Crouch/Walk/Run/Sprint Indicator: Based on feedback, I've restored the crouch/walk/run/sprint indicator to the default HUD for a more familiar SOC experience.
- Optional CS/COP Inspired HUD: For players who prefer a cleaner interface, I've added an optional HUD that removes the crouch/walk/run/sprint indicator and repositions the sound/endurance/visibility indicators to the right side, similar to CS/COP.
- Optional Current Outfit Information: While the current outfit information implementation is being revisited, I've made it an optional feature in this patch for players who still find it beneficial.
- Updated InGameCC Compatibility: This patch includes an updated version (v0.3) of the mini-update InGameCC mod. Visit the InGameCC download page for detailed information about the changes here - Moddb.com.
Default HUD/Optional HUD:
Compatibility:
- Base Compatibility: This cumulative patch is fully compatible with your existing v0.1 SOC mini-repack. You can seamlessly apply the patch without starting a new game to experience the updated features.
- Alternative Ballistics Core: If you're using the optional Alternative Ballistics Core addon alongside v0.1, this patch remains compatible. You can continue your current playthrough without needing a fresh start.
- Optional Features: If you've chosen to include any optional features from previous cumulative patches (such as "COP weapon textures for SOC"), you'll need to re-copy those files from this new patch into your existing mini-repack to maintain their functionality.
I noticed a minor issue with the window trader inventory scrollbar. Here's a small fix you can apply manually if you'd like: Drive.google.com
Since it's a minor change, I won't be releasing a separate patch for this. However, I'll include it in a future update.
I've also attached a screenshot for reference, highlighting the difference after applying the fix.