Total conversion for Tiberium Wars based off Valkyria Chronicles.

Report RSS Gallia Unit & Building List (WIP)

List of the units available for the Principality of Gallia.

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INFANTRY

-Scout Squad (5 troops):
Being the fastest infantry squad in the Gallian Army, the scouts wear light armour and are armed with light semi-autmatic rifles.

-Gallian Militia (4 troops):
The backbone of the Gallian infantry, the militia wear medium armour and are armed with automatic rifles.

-Lancer Team (2 troops):
Lancers wear heavy armour and are equipped with AT-Lancer geared to take out structures and vehicles.

-Sniper Team (2 troops):
Team consists of a marksman and spotter. Both wear light armour, they are equipped with a long range rifle and a sighting scope.

-Engineer (1 troop):
Engineers are equipped with medium armour and a light semi-auto rifle for self defense. The job for the engineer is to create defenses and repair or capture base buildings.

-Mechanic (1 troop):
Mechanic wear medium armour and are armed with a pistol for self defense. The job for the mechanic is to repair vehicles in the field.

-Medics (2 troops):
Heals nearby infantry, and ragnaid which makes infantry to temoprary forget all their pain, making the invulnerable for a few seconds. Armed with a light semi-auto rifle.

-Vehicle Crew (5 troops):
Vehicle crewmen all wear light armour and armed with pistols, they are necessary for any vehicle to operate.

VEHICLES

-Armoured Personal Carrier (APC):
The APC job is to transport infantry around the map. APCs are armed with a Heavy MG so that it can provide light infantry support.

-Light Tank:
With speeds reaching up to 45km/h the light tank is the fastest tank, second only to the EdelWeiss in the Gallian army, it is armed with the small 50mm cannon.

-Medium Tank:
The medium tank is the jack of all trades in the army, it has close to the same speed as the light tank, its armour is also more protective than the light, and sport the 75mm cannon.

-Heavy Tank:
The hard hitter of the armoured corp of the Gallian army the heavy is protected by thick armour, and wields the large 88mm cannon.

-Tank Destroyer:
Long range tank geared for anti-tank operations, medium armour and armed with an 88mm cannon. Stationary turret meaning it must face its target to fire. Slow speed and turn rate.

HERO UNITS (Called as off-map support)
-Edelweiss:
With the speed of a light tank and the protection a heavy tank, the Edelweiss is the Gallian's Super Heavy tank, sports the 88mm cannon.

-Squad 7:
When summoned comes with 1 squad of Scouts, Militia, Lancers, Medics, and Snipers. All better trained than regular units.

-Alicia Melchiott:
Elite scout faster than all good vs infantry. Abilty allows here to transform into a Valkyrur which is good vs structures and vehicles.

Buildings
-Command Center:
Center of operations for the Gallian Army, required to build all other buildings.

-Ammo Depot:
Provides a steady source of ammo for all Gallian forces.

-Ragnite Refinery:
Comes with one mining truck that mines and gathers ragnite ore to be processed at the refinery.

-Platoon Barracks:
Infantry living quarters, each barracks holds four squad of infantry so you will need multiple of them.

-Vehicle Depot:
Vehicle staging area, one depot has room for two vehicles in its garages. So you will need multiple of them.

-Armoury:
Provides upgrades for your armed forces, house up to four mechanics.

-Engineering Depot:
Houses up to four engineers, provides base upgrades.

-Medic Station:
Heals nearby infantry units and replaces lost members, houses up to 2 medic squads.

Post comment Comments
Hey-Pi-Ron
Hey-Pi-Ron - - 469 comments

How about medic skill? In VC base units are infantry - without medic infantry is a not useful.

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tallcaddell
tallcaddell - - 15 comments

Like the medic idea, maybe the Engineers could use a carbine, or at least a less powerful semi-auto rifle? They see, a bit more combat oriented than mechanics, and it would be a bit more true to the original.

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GilgameshMa Author
GilgameshMa - - 97 comments

Thanks for the ideas, just trying to see if I want to incorporate the medic as an upgrade or a seperate unit.

Reply Good karma+1 vote
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