Version 1.52b of the Bombing Run mod The TRBP Team. This mod adds a new multiplayer game mode called Bombing Run.
This mod adds the Bombing Run game mode from TU2004 to the game.
Readme File:
The Reliquary Proudly Presents To You ......
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BOMBING RUN 1.4b FOR UNREAL TOURNAMENT 3
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RELEASE DATE: 2/23/2008
WEBSITE: Relicsut.com
FORUM: Relic74.proboards98.com
DEVELOPERS: warhead@relicsut.com [Programming]
relic@relicsut.com [Map Design]
Special thanks to ÈX3]ßùZzèdÄGâiÑ, Voi@y, {AW}Stretchinya, Bombingrun.org,
BayKt, f14help, cobraxp, and everyone else who helped test this mod...
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INSTALLATION:
NOTE: EPIC'S UT3 PATCH 1.2 RETAIL IS REQUIRED FOR MOD TO WORK CORRECTLY!
CAREFULLY copy the files to their respective folders. The file structure in UT3 can be quite confusing so
double check where you are copying these files else the mod will not work correctly!!!
If some folders do not exist, create them. Here's the file structure. If you previously installed an
earlier version of this mod, it is HIGHLY RECOMMENDED that you remove the old files. The files are to be
copied as follows...
UTBombingRun.ini > My Documents\My Games\Unreal Tournament 3\UTGame\Config
BombingRunGraphics.upk > My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC
BR-HeroesOfAnubis.ini > My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps
BR-HeroesOfAnubis.ut3 > My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps
BR-HeroesOfAnubis_LOC_int.upk > My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps
BombingRun.u > My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\Script
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MAPPERS:
ONE VERY IMPORTANT NOTE:
DO NOT publish your bombing run maps. Doing so cooks the bombingrun.u file into the map, making
future upgrades to the mod impossible. After building your maps, simply copy them to the published
folder. We cannot express this precaution enough, and it must be followed.
After building your map, you may notice that the ballgoals have dropped from their original positions.
This is due to the editor's tendancy to snap navpoint objects to the floor. To fix this, use the
NavigationCylinderComponent property of the new bombingrun actors
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Changes for BombingRun Beta 1.4b
Added goal explosions when score is made, and end game explosion sequence.
Fixed ball launcher to not get deleted by arena mutators such as instagib
Added BRVersion console command and version logging
Moved held ball back because it obscured player view when looking up
End game focus will now change to next highest scorer if current focused player dies or leaves game.
Slowed ball speed down to be like ut2004
Added UTGame.ini BallSpeed setting
Fixed issue with goals dropping down when rebuilding ai paths.
Added NavigationCylinderComponent with the proper CollisionHeight to stop this behavior for HeroesOfAnubis map.
Added Yellow materials to neutral ball.
Fixed dynamic lighting on ball. Mesh surface was very dark before.
Added point lights to ball to give it a nice shine
Fixed ball base ball positioning. Ball was sitting too low on base.
Fixed pivot point and collision properties on ball base. Base position would rise alter when building ai paths.
Changed editor mesh on goals to a plain disk (before was using a pickup base and looked poor)
Changed UTGame.ini AllowOrbCarrierWeapons setting to AllowBallCarrierWeapons
Added UTGame.ini DisplayMiniMap setting to allow turning off of mini map on hud
Fixed problem where ball taken messages were not getting sent when ball is picked up at home base
Fixed voice messages which said "near the blue base" when in it should be "near the red base"
Fixed ball launcher issues where fire events were not being called properly, resulting in issues such as
not being able to continue firing by keeping fire button pressed after launching ball
In net play when ball was pass seeking and hit a wall, it would bounce infinitly
Fixed issue where bot would fire at teammate when passing ball
Fixed issue that if player died while shooting a score, points would not get awarded
fixed issue where sometimes bots would say they have the flag instead of orb
fixed issue where bots said "enemy flag carrier" instead of "enemy orb carrier"
fixed online server browsing to filter for all custom game types. GameMode=6 must be in server command line. epic is coming out with a patch to allow searching for specific game types.
made hud so that runner icon only shows if ball is held
source code cleanup
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FEEDBACK:
We need the BR community's feedback on this release. Any
bugs / issues discovered can be posted on our forum.
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Legal:
Copyright / Permissions:
This modification is copyright 2007-2008, by the Reliquary Dev Team.
Authors may NOT use this archive as a base to build additional content
without explicit permission from the original author(s). You may NOT
use the resources from this mod without explicit permission. You are
NOT allowed to commercially exploit this mod. You MAY distribute this
mod through any electronic network, provided you include this
documentation - and leave the original archive intact.
UNREAL TOURNAMENT 3 (c)2007 Epic Megagames, Inc.
All Rights Reserved. Distributed by Midway Software, Inc.
UNREAL TOURNAMENT 3 and the UNREAL TOURNAMENT 3 Ulogo are
registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective
owners.
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EOF