An update to the classic Bombing Run gametype.
Readme File:
The Reliquary Proudly Presents To You ......
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BOMBING RUN BETA 1.0 FOR UNREAL TOURNAMENT 3
12/31/2007
Relicsut.com
relic@relicsut.com
warhead@relicsut.com
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Programming: Marc Caldwell aka W@rHe@d
Level Design: Joe Unik aka Relic
Special thanks to SoulHunter for helping port over a few meshes!
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Installation:
CAREFULLY copy the files to their respective folders in
My Documents\My Games\Unreal Tournament 3\UTGame
If some folders do not exist, create them
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Gameplay hasn't changed much from the classic BR game type.
Vehicles and the Hoverboard are allowed.
The ball carrier is allowed to fire his weapons/or not via the
.ini config file.
After a score, you now have 10 seconds before respawn...giving
more time to gather up ammo/weps/etc...
Same 7 / 3 scoring system as the original BR
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Known Issues:
If you have more than 100 HP and you pick up the orb, your
health returns to 100...to be fixed
Issue with respawning if inside a vehicle...to be fixed
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Feedback:
We need the BR community's feedback on this beta release. Any
bugs / issues discovered can be posted on our forum.
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Thanks to:
FileFront, uXc clan, and BombingRun.org for all of the support,
ideas, and comments! You guys made us work harder!
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Legal:
Copyright / Permissions:
This modification is copyright 2007, by the TRBP Team. Authors
may NOT use this archive as a base to build additional content
without explicit permission from the original author(s). You
may NOT use the resources from this mod without explicit
permission. You are NOT allowed to commercially exploit this mod.
You MAY distribute this mod through any electronic network,
provided you include this documentation - and leave the original
archive intact.
UNREAL TOURNAMENT 3 (c)2007 Epic Megagames, Inc.
All Rights Reserved. Distributed by Midway Software, Inc.
UNREAL TOURNAMENT 3 and the UNREAL TOURNAMENT 3 Ulogo are
registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective
owners.
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