In Jailbreak, like in many other game types, your objective is to frag the opposing players—but unlike other game types, fragged players go straight into safe custody in the enemy prison when they're killed. To get them out of there, one of their teammates will have to fight his way into the enemy base and trigger the jail release switch that's hidden there (Jailbreak!). It is your task to defend your prison release switch and to free your own teammates when they're in jail. If your opponents manage to get all members of your team in prison, the opposing team will score a point, and your team will die a horrible death. Jailbreak strongly focuses on team play and forces players to take on different roles for their team as the game goes on—defending their release switch, going into offense to frag opponents, or attacking the enemy base to release your own team members from prison. You'll have to be a versatile player to survive and win a game of Jailbreak.

Post news Report RSS Jailbreak for UT2003

Mychaeel -leadcoder of the Jailbreak MOD- made the first alpha version of Jailbreak 2003 available to the core development team on Dec. 23, 2002 followed by the second alpha version at the early morning of Jan. 2, 2003. The basics of the Jailbreak gametype are implemented - there are jails and release

Posted by on

Mychaeel -leadcoder of the Jailbreak MOD- made the first alpha version of Jailbreak 2003 available to the core development team on Dec. 23, 2002 followed by the second alpha version at the early morning of Jan. 2, 2003. The basics of the Jailbreak gametype are implemented - there are jails and release switches and the bots know how to play - but as we're talking about an alpha version, there are a lot more features yet to come.

Some mappers already started to work on their first JB2003 maps and thus we are able to show you the first Jailbreak 2003 screenshot taken from SpoonDog's upcoming map JB-Isolated.

User Posted Image

Update: Mychaeel released Alpha 3 of Jailbreak 2003 yesterday morning. Compared to what we have already there seems rather little left to do. Game mechanics work (albeit the arena hasn't been tested yet at all), bot support works and is being tweaked with every alpha release, and we got a working HUD.

What's left to do is creating a scoreboard, a user interface for Jailbreak key bindings, completing bot support and adding a Jailbreak mutator interface in order to add "llama" and "release protection" mutators. And maps, maps, maps...

Make sure to visit www.planetjailbreak.com for more information.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: