Though the project is still making progress, stability problems which would be extremely time consuming to fix without static meshes, have been found. In order to keep development going, we will be dropping support for Unreal Tournament and fully committing the project to Unreal 227. This will allow for more stable maps that can make full use of 227's many excellent features, and we won't have to worry about keeping cross-compatibility.
Cancelled for Unreal Tournament
Though the project is still making progress, stability problems, which would be extremely time consuming to fix without static meshes, have been found. In order to keep development going, we will be dropping support for Unreal Tournament and fully committing the project to Unreal 227.
Posted by Alcapowned on