Coming soon. Sean there? Brief spoiler: Michael is working in Black Mesa. But Cascade Resonance is bombed the Black Mesa. And Michael go followed in Gordon's steps

Description

The adventures of Gordon Freeman is continues. You escape the prison, exploring the dark, escaping from HECU, and... Is cascade is again happened.

Preview
Unexpected Experiment Pre-Beta 1 Release (Archived)
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Dio186 Author
Dio186 - - 47 comments

Rate it! ?/10

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r.sempel
r.sempel - - 148 comments

6/10 I enjoyed it also found 2 secrets it is a little rough/blocky all around and I think less enemies would be better.

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3037
3037 - - 489 comments

2\10. You need to improve and optimise maps, and make NPC MUCH less. you definitely go overkill with them. Well, two points for maps compiled with lights. Also, you need to clear out map sources and files that came out with compile. Hope you will be improving you mod, and for next time. Peoples will gladly plays it. Good Luck

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Dio186 Author
Dio186 - - 47 comments

This is hardcore mod.

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3037
3037 - - 489 comments

No. Hardcore, is when author combine NPC's, weapon interaction and map design where Player must use his skills to progress. Not just thousands of same NPC in a box. This isn't hardcore - it is just annoying

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C.S.Madisun
C.S.Madisun - - 433 comments

4/10, but that's mostly because I can see the progress you've made since the original Alpha.

The levels are better made (MUCH better made), but the layouts themselves still need work.
- There's too many long corridors (why did the very first vent need to be so long?)
- There's too many enemies (as a rule, never put more than 12 enemies in a room)
- There's no sense of place (would something like this exist in real life?)

You're getting better, no doubt about that. Stick with it.

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monster_urby
monster_urby - - 3,023 comments

3/10 - So far this is still an incredibly basic map pack which relies heavily on filling spaces with far too many enemies. I don't see any changes when comparing it to the previous release to be honest, especially in the first maps. Having looked at the .map files included with the download, every enemy is facing the same direction. I would go back and update these maps.

There is still zero plot, zero sense of place and zero interesting gameplay elements. The entire pack consists of two types of room.

1. Enormous arenas filled with far too many enemies. It's so tedious that I run just past everything where I can and enable Godmode when the grunts appear. There's simply too many.

2. Endless corridors with far too many enemies with the same props repeated ad nauseam.

This does not real like a real place. It feels like a chair and paper factory for the sheer number of chairs and papers lying around. The scale is also completely off. Eye level is 64 units in Goldsource and everything in this mod is taller than that. In one room there are sofas the size of buses.

Challenge comes from height variation, cover, choke points, enclosed spaces when dealing with zombies, environmental hazards to be avoided and so on. Sometimes you need to apply the breaks and have the player solve a puzzle or navigate a hazardous area from time to time. Putting 25 enemies in a hallway isn't challenging or interesting and sadly that's all this map pack is, from start to finish.

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