Ultimate Empire at War is a conversion of Star Wars: Empire at War: Forces of Corruption. It aims to include four eras of Star Wars history: the Age of the Old Republic, the Clone Wars, the Galactic Civil War, and the Dawn of the New Republic in an re-created game that is more engaging on both the tactical and strategic level, enhancing gameplay and deepening it, as well as overhauling the graphics in the game. In short - EaW the way it was meant to be - spanning Star Wars history in a deeply strategic game with high quality graphics and challenging gameplay.
Yes, our old new Venator just wasn't good enough for my liking.
Thus, a brand new one, with even more polys was born. Hallelujah.
i like it just needs a sweet skin on it now
i agree. it looks good
looks very nice.
We then decided it could be even better, and are now applying even more detailing to the mesh, before we even consider skins, bump-maps, lighting and shadows :P
Admitted, beautiful model :D hope we can spam these ships :o
Venators will not be population capped; indeed very few ships (even Executors) will.
Doesn't mean they'll be spammable though ;)
wait, wut??? O_o are you talking about infinite ships!? O_o
O_o infinte venators?!?!?
Global population capacity permitting; my earlier statement is in relation to directly capping by number the amount of Venators.
Population will not be fixed per planet and per station level like in vanilla; rather varying per planet (canonically based) and changed by modifiers depending on how you manage the development of said planets! (expect boosting the capacity for crewing ships and churning out troops via developmental means to detriment other aspects of a planet's worth :P)
I *greatly* disliked the vanilla population cap!!! Thanks!! Finally, actual fleets!!