The Ultimate Apocalypse mod team proudly presents to the Dawn of War: Soulstorm players and fans, an eagerly awaited and packed with epic content game experience, the Ultimate Apocalypse mod! Imagine a mod featuring massive Warhammer 40,000 battles where all 9 races in Soulstorm (and more!) have a chance at epic victory. A mod where there's no shortage of all new units, buildings, abilities, and even titans! A mod where there's nearly no limits holding you back. It's all about all out, massive war. Wanna nuke your enemies? You can. Gloriously epic titan duels are your thing? Ultimate Apocalypse has you covered. Not only that, but Ultimate Apocalypse is continuously tested to ensure the epic battle experience it delivers remains unique while being completely awesome. Thanks to you (yes, you!) and everyone playing, Ultimate Apocalypse has been steady within the top 20 ranked mods for years.

Report Ultimate Apocalypse - THB Patch v1.83 Hotfix!

This patch has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest patch.

Filename
UltimateApocalypse_THB.zip
Category
Patch
Added
Size
9.38kb (9,601 bytes)
Downloads
10,007 (1 today)
MD5 Hash
71a4afd869db2e8efde9044602cfb6f5
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Description

This is not the full patch! It's just a hotfix to stop IG being able to build turrets outside the control zone. Just extract this to your soulstorm directory, allow it to replace any files and it should be fine! Mirrors in the description below.

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Ultimate Apocalypse - THB Patch v1.83 Hotfix!
Comments
Lardplanet1
Lardplanet1

On the topic of this, can you make the control zone thing optional with a wincondition?

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Khoran_Gutsplitter
Khoran_Gutsplitter

Where is the Killcount game rule which was supposed to be added in the previous patch, was it scratched or are you working on it?

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Kairos_(Necronguy) Author
Kairos_(Necronguy)

Until Cylarne comes back this wincondition won't be added.

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ralleo1980
ralleo1980

(buried)

I install this famous hotfix but I can't build turrets outside the control area, it's a fake

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Kairos_(Necronguy) Author
Kairos_(Necronguy)

This hotfix is not a fake. It's not meant to let you build turrets outside the control area. It's to stop the Imperial Guard from building their turrets outside the control area.

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ralleo1980
ralleo1980

The IG AI??? but i want build turrets outside the control area

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ralleo1980
ralleo1980

Answer please, I'm a IG player and I want know if I don't install this hotfix, I can place turrets outside the controla area????

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Kairos_(Necronguy) Author
Kairos_(Necronguy)

Yes, but don't expect to play multiplayer with anyone if you don't install the hotfix. No other races can so why should IG?

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ralleo1980
ralleo1980

Thank you master for the answer, I ever play vs the AI but I'll keep in mind if sometime play in multiplayer games. Best regards

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TheGoldenNyss
TheGoldenNyss

I believe the Necron can, not sure if they can in UA but I was abloe to in vanilla DC.

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Posterus96
Posterus96

Necrons can't in UA.

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thudo
thudo

Still no fixes for all those AE, art, fx, event, and sound issues?

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Kairos_(Necronguy) Author
Kairos_(Necronguy)

I didn't see anyone report those, do you know where i could find these issues that need to be resolved? (Like a list of them or something along those lines)

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thudo
thudo

Its on Relicnews for weeks. Team is aware but they have not reached out to get all these critical missing items fixed. All DoW1 mod teams everywhere need to ensure all these fixes are done.

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Oomperial
Oomperial

Necronguy is basicly alone to keep updates/fixes coming, I have the impression you sound a bit too much condescending with him, but I may be wrong. Do you have an actual link about those requests you are talking about ?

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QueenOfGore
QueenOfGore

Thudo posted about it in the UA Relicnews thread here Forums.relicnews.com

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thudo
thudo

Yeah sorry wasn't meant to be too harsh. Just wanted to ensure all DoW1 projects work their absolute best even behind the scenes.

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Oomperial
Oomperial

Thanks for the link !

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Oomperial
Oomperial

That can help actually, I don't go on relicnews. And about my reaction, I'm cool to see that no harsh comment was wanted, but I just can't stand seeing a lot of people expecting Necronguy to fix all the mod and adding what people want to see alone when he is already doing some actual job to balance and fix needed stuff. I'l try to get my hands to help him a little, mostly about art fixes (the mutilator pink error issue is already prepared to be fixed).

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Niv-Mizzet
Niv-Mizzet

only play VS Ai too love killing Tyrnids but i hate their Bombardment stuff and ima turtle player so can only use space marines to hold off :(

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Blizardbear69
Blizardbear69

Be chaos then and rape their there hivlings >:).

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AcePilot1
AcePilot1

All I want is the correction of the vehicle sizes.

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Blizardbear69
Blizardbear69

Whats wrong with the vehicle size :(?

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moddlord1
moddlord1

THaNkS!!

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unit247
unit247

So, if it is stated that the turrets can't be placed outside of the control area, why can i built the sentry pylons (the one wich you can built with the scarabs) outside the control area?

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HiveSpirit
HiveSpirit

Hi im a noob. What do i do with these files/ where to put them? Just drag the files over to some map?

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Kairos_(Necronguy) Author
Kairos_(Necronguy)

Just drag them to your soulstorm directory and allow them overwrite any files.

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BrotherAkeo
BrotherAkeo

i dont get why my pc is lagging as the requirement are as high tom make a diferences but stills lags

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curi0
curi0

First of all, thank you very much for this ultimate mod! Such a high quality work and dedication is amazing! Kudos for you guys!

Also, I wanna ask is it possible to remove non-apocalyzed (standard) maps from the skirmish map list? If so, how? Thanx again!

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El_Gobernador
El_Gobernador

In the THB original the other conscripts are best, more original, and different, in this patch come again the other conscripts, no like :/ .... bring the other conscripts please :/

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degra
degra

hey...the necron pylon sentry is too unbalanced, the range of turrets covers the entire map and are produced in mass.

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fengye
fengye

Thunderfire cannon Track does not rotate

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Kairos_(Necronguy) Author
Kairos_(Necronguy)

Not something i can fix unfortunately, that's something a texturer would have to sort.

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Guest
Guest

I got this error when trying to switch the difficulty to hard for AI's. Help!!
its something like "make sure you have enough space in your TEMP folder"

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Wraxas
Wraxas

Any one know how to restore the description on units?

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starfox63
starfox63

I missed a few patches, and noticed one thing, now it is impossible to build a turret outside the control area?

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butch117
butch117

I can't get the new race mod to work what do i do ?

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Guest
Guest

do i just download this for the entire mod or do i have to download all the other patches and stuff

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Animus_Nocturnus
Animus_Nocturnus

not sure if you've already figured it out, but you'll need Moddb.com and Moddb.com to actually play the mod. In the first link, you'll find the basic mod, in the second the 1.8.3 Patch and this here is the hotfix for 1.8.3.
I hope this helped.

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montburke
montburke

Hey do you think you could integrate renegade guard into the mod that would be great thanks.

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Zmane
Zmane

Hey, I was playing as Space Marines recently, and noticed that most of the Sternguard Veterans weapon upgrades do not work. The weapons that don't work are the storm bolter and all of the combi-weapons. Could you guys please fix this?

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NickehBoi
NickehBoi

I can't build any of the Necron titans, they all require the Ork resource which as you know, is not a part of the Necrons, is it possible to fix this? Other then that, the mod is great so far, haven't encountered any bugs besides this one.

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