Ultima IX Redemption is not simply a remake of the original Ultima IX Ascension but a complete new game. We use mostly new models and textures and use the last resources of the MW engine. So you can be sure to have up to date viduals (as far as possible with this engine). You will also have music in the spirit of original music scores. But most important you will get a true deep immersive story with 2 different endings. We also try to make the world as interactive as possible. Some of the features are: - NPCs have their schedules (go home at night or in a tavern,go fishing, etc…) - NPCs are no dull nobodies but have their own story with their individual needs - master intelligent quests where you have to use all your skills (not only fighting) - possibility to kill big monsters with brain instead of a weapon (traps, poison,…) - Quests that are implemented seamless in the story so you might not even notice that you are doing a quest (quest dont feel like work) - several ways to solve...

Serpent's Hold (view original)

The media you are trying to view has been deleted and is no longer available. This may have occurred at the uploaders request, or it may have occurred because it violated the sites Terms of Use. If this is a mistake and you would like it re-activated, please contact us with the details.

If you would like to view other media in this gallery click here.

Description

destroyed Serpent's Hold after the war - see
timeline after 364 A.B.: