Hello guys, first of all: MERRY CHRISTMAS! Finally it is here: TREK
BATTLES 2! After months of porting, modeling, scripting and mapping and
weeks of fixing bugs we're proud to present you the new missions, maps,
ships, the new interface and all the other stuff we added! There have
been several new ships added most of them were ported from Bridge
Commander(thanks to Captain Russel, Scotchy, Queball, Chronocidial Guy, and
allt the others), but there are also a few ships from Armada (thanks to
Wrath of Achilles), SFC and completely new ship designs modeled by
TipTop, yopyop, chrisluskey, shadowbuilder and me!
There is a huge diversity of maps that have been added since the first
release (more than 140 new maps and missions!). We were also able to
add new missions with the new scripting tools; most of them are fictional
but there are also a few missions from the movies or series! There is
also a upgrade system, which allowes the user to improve the weaponry,
sensors, shields, engines and hull of a ship! Thanks to tjoz for the
permission to add this really cool feature to the Mod!
New sounds have been made by AnunC8 for the new races! Then we made the
classification system more canon: The scout is now a frigate and there
are new sub-classes, like battlecruiser, torpedocruiser and light
cruiser; The new classes are the armed shuttle, the un-armed shuttle, the
support vessel, the escort vessel and the science ship! Special thanks
to TipTop, who made a whole shuttle fleet for us (THEY ARE ALL SCALED
DOWN TO THE REAL SIZE!!!) and to NCC1717 for the new space dust sprite!
AnunC8 (and tjoz) made a new menu...I hope you like it!!! Now we have
10(!) playable races!!! Okay we had to use "placeholders" with the
Dominion, Vulcan's and the Cardassians and added a few TNG vessels to bulk
up the era's, but we plan to replace them, if we'll release a expansion
pack, addon or new version!
You may wonder what yopyop and I have done...well we put everything
together, made things compatible, ported a bit, made one or two models,
made new maps and made the new effects, like torpedo impacts, ...!
-gdata (Trek Battles Project Leader)
2. Main Features:
- a new and unique interface!
- dozens of new ships for ALL races!
- designs that have been never seen before!
- more than 140 new maps and missions!
- new stellar Objects
- scripted missions
- retextures of a lot of stock ships
3. Compatability with other mods
Trek Battles is not compatible with other total conversions, like STL:
The Aftermath, the Legendary Generations Mod or Ultimate Universe! If
you need help with putting ships or new maps or whatever you want in
Trek Battles feel free to post on our forum and someone will help you!
Later we might create a tutorial how to add new sprites to Trek Battles or
how to use the new classification system. We will see whether that is
4. Team members
- Project Leader : gdata
- Advisor : yopyop
- Senior Mapper : ghugh
- Assistant Mappers : dawnofwar4, gdata, Hellraiser, alexraptor
- Menudesign : AnunC8
- Lead Porter : chrisluskey
- Other Porters : gdata, tiptop, NCC1717, yopyop, noci3
- Texturers : NCC1717, AnunC8, Chrisluskey, yopyop
- Sounds : AnunC8
- Modelers : TipTop, shadowbuilder, chrisluskey, yopyop
- Visual Enhancements: NCC1717, gdata
- Balancing work : voyagerseven
- Language Correction: Hellraiser
- Bug fixing : gdata, tiptop
5. Special Thanks to:
# IKS_YO_MAMA : for the moral support!
# tjoz : for the help with the menu-systemm and the mapping related
# ChessMess : for the mission template!
# Moonraker : for the exporter and the help on how to use it!
If you discover a bug please post in the bug-section on our forum, the
bug will be fixed in the next patch!
7. System Requirements:
Operation System : Windows XP Home, Professional or Media Center
Edition; we tested the mod also on Windows Vista Ultimate, but Multiplayer
will not work with Vista!
Processor : Intel Pentium 4 or higher; AMD Athlon XP 2800+ or higher
DirectX : DirectX 9.0c
RAM : 1024MB
Harddrive space : 6GB (4GB for the stock game and 2GB for the mod)
Graphicscard : DirectX 9.0 compatible, with pixelshader 1.4 and 256MB
RAM; we suggest to get the latest video drivers!
This pack includes several models sourced from the Bridge Commander,
Armada (2) and SFC communities, credits for all ships, mods and changes,
can be found in the main credits file! We have permission for every
port in this game!
9. Mods for the Mod:
The mod is also intended to be a base to work from. Feel free to
release maps or missions for Trek Battles 2, but if you want to make changes
to the mod you HAVE TO ASK FOR PERMISSION!
10. Trek Battles 3:
Whether or not we make TB3, there will be several missions released for
the mod which will be playable in the campaign... Whichever (huge)
project we plan to do after TB2 will be secret...but what I can tell you
is: IT WILL BE SOMETHING COMPLETLY NEW, WHICH HAS NEVER BEEN DONE
This material is not made or supported by Bethesda or MAD DOC Software.
This material is freeware and may not be used for commercial
purposes! By installing this addon, you (the user) agree to and assume
all risks of said addon. As a result, we take no responsibility for any
damages that may occur to your game, mod or hardware.
Star Trek and related marks are trademarks of Paramount Pictures. All
rights reserved. All other trademarks
and trade names are the properties of their respective owners.