Hello everyone! You can call me Mehlad. I'm just another Doom enthusiast who has spent a shameful amount of hours playing Doom and many of its countless mods out there. Lately, I've been fidgeting around with GZdoom builder and I think I have some potential. However, knowing my strengths and weaknesses can be very difficult without some necessary feedback. Above you will find 4 maps each requiring between 5 to 20 minutes to beat. I am not considering this a map set as of yet, and the name is just a placeholder. P.S: I've been developing my maps in the UDMF format and testing them using Zandronum and GZdoom with mouselook on and auto aim disabled. I suggest you disable autoaim as well and use mouselook at least to enjoy the sky box. P.S: I added Otex textures to the wad so you no longer need to load Otex.wad/pk3 with it.
Toxic Returns is going to be a simple map set comprising of at least a singular episode consisting of 5 to 10 maps. Yes, that means I do plan on releasing more episodes in the future or all at once depending on how productive I feel. I'd like to give credits for: The original ID games team. Needless to go into more details. Ola Björling (ukiro) for his texture pack Otex James Paddock for his midis
Feel free to leave your comments on the maps. I'm still new, and if you think something is too obvious to point out it may not be obvious to me. In short, don't hold back with the criticism.
I have seen it right now at Decinos channel. A very awesome map with good design and mean traps.
Good work!
NO WAY! Thank you for telling me! Also i'm happy you liked it, and i appreciate you taking the time to comment!
Saw it at Decino's channel as well; Loved it, great work; Keep making maps, you're very talented!
Thank you so much for your feedback! These comments are really valuable!