This mod will add new units to your supreme commander Forged Alliance game. This mod can be played in both single player and multiplayer. All my units will have Sorian AI support.

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Why not try these? (Games : Supreme Commander: Forged Alliance : Mods : Total Mayhem : Forum : Unit Name Suggestions : Why not try these?) Locked
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Dec 11 2012 Anchor

(Note: I can't seem to create a new message in this forum today 1/1/13 so I'll use this old message instead.)

Questions for Burnie222 and asdrubaelvect29 hoping that they can answer the questions no one else seem to know how to answer, and I'm testing to get XtremWars 1.0 and Mayhem 1.17 to work perfectly:

1. How do I pass console commands (for example 'ai_instabuild') as command line parameters?

2. How come I can use BlackOpsSupport v2 fine but v5 hangs in my 'In Transit' screen?

3. If the BP or BluePrint ID of a default unit is re-used in a mod does that over ride the default unit, in other words does the mod have a higher priority than those units defined in units.scd?

3. And lastly, and the reason why I asked the questions above, how do I get the XtremWars icons for 'False Radar Singals Generator (UEL0110) and SAM Missile Launcher (UEL0311) to show up in the game?

Thank you and a Happy New Year!
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Edited by: bofhlusr

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Forged Alliance version 1.5.3599 with the following mods: Bulwark, Mayhem 1.17, Sorian, and LEMS 4.4, BlackOps Icon Support v2 (v5 hangs on me at the 'In Transit' screen) and XtremWars 1.0.

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