Total Chaos is a total conversion mod for Doom 2 that runs on the GZDoom source port. The mod is a survival horror set on a remote island known as Fort Oasis. The island was once run by a community of coal miners which one day suddenly disappeared, leaving behind the abandoned concrete jungle to waste away. Something, clearly, has gone very wrong with this place. Upon your arrival at Fort Oasis, you receive a strange radio transmission. Someone wants to be found.

Post news Report RSS Total Chaos 1.0 Released!

Total Chaos 1.0 is finally here! This version includes the New Game + mode, a new weapon and enemy, various enemy attack pattern improvements, mod support and tons more!

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Total Chaos 1.0 is finally here!

NG MODE


Total Chaos - 1.0


This version includes the much awaited New Game + mode, which features a new enemy called The Hunter. Finish a level in the given time limit, or he will come looking for you...

A new weapon has been added to this version too, and its one which you have all been asking for. The Super Shotgun has finally made its way into Total Chaos. It is given to players at the beginning of the New Game + mode, but it can also be found in the main story.

How do I activate NG+?

To play NG+, you need to first finish the game. Upon reaching the credits, at the bottom a code will become visible. For those who have already finished Total Chaos and do not wish to replay the whole experience, you can find the code on our ModDB images section for a limited time.


Where to for the mod from here?

The most immediate thing to get out is the upcoming Retro mode, but after that it will be expansion content. We hope you've been enjoying what we've put out so far. We are far from done with Fort Oasis. Stay tuned!

Modding!

You can now create addon content for Total Chaos. Over the coming weeks, I will be posting the source content online. This includes scripts, models and tools needed for changing the Total Chaos game files. Right now though, you can create custom maps! To get started, go here.

If you go to the addons page, you can already find a couple of mods, including this thing:


Pixel Axe


The full v1.0 Change Log

Here is the full change log for this version:

Headline Features

  • New Game +
  • Super Shotgun Weapon Added
  • Several enemies have added attack patterns
  • Mod support added to launcher
  • Inventory size doubled

Enemies

  • Animation improvements on Brutes
  • Stalkers can no longer explode through thin walls
  • Brutes can now throw bottles and rocks at you
  • Brutes have an enraged attack mode
  • Shooting Glare's with firearms causes bad things to happen to the player
  • Long Legs can now run- Enemies have an increased chance to drop stim-packs

Inventory

  • Shotgun shells now stack
  • Shotgun shells have a new icon and take up 1 inventory slot instead of 2
  • Reduced bleed on compound needles from 50 to 20
  • Rebalaned usage stats on various items
  • Radiation slightly reduces by drinking vodka
  • Inventory glow effect now works in the dark
  • Inventory menu no longer usable when going between doors
  • You can only carry one of each firearm (prevents bugs)

Weapons

  • The majority of weapons have had animation improvements
  • Bricks no longer deal explosive damage to self
  • Scissors take up more stamina on use
  • Firearms won't shake the screen as much when a shot connects

Map

  • Radiation removed from Long Legs nest (Decay)
  • Collision fixed on table in the first voice chat room (Arrival)

Bug Fixes

  • Thrown rocks glow
  • Dentist sign has fixed render radius
  • Quick-slot icon misalignment in Inventory fixed when using different aspect ratios
  • Intro typos fixed
Post comment Comments
ZikShadow
ZikShadow - - 506 comments

Been playing this over and over since the 0.97 releases (finding the alternate ending took me a bunch of replays). Magnificent mod. Guess it's time to replay it once more with 1.0.

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MrGnang
MrGnang - - 621 comments

I've been very excited to play this but had no time - glad I will get to start with v1.0 :)

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Guest
Guest - - 690,519 comments

inventory isnt popping up when i push "I"

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wadaholic Author
wadaholic - - 197 comments

Fix inbound, it is caused by the number pad at the beginning of the game.

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wadaholic Author
wadaholic - - 197 comments

KEYPAD FIX:
Download this and drop it in your gamedata/mods folder, then activate it via the launcher:
Dropbox.com

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Guest
Guest - - 690,519 comments

Unofficial Linux version: flathub.org/apps/details/com.moddb.TotalChaos

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xcv2008
xcv2008 - - 284 comments

I lag terribly with this mod. I have 4gb of ram and a 6 core CPU. Should I be able to play it fine?

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wadaholic Author
wadaholic - - 197 comments

Might not have enough ram. Give the Retro version a try.

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Guest
Guest - - 690,519 comments

i just finished the main game where you activate the hanging rope above chair .I reached the ending credits.Now how do i activate the new game Hunter?

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wadaholic Author
wadaholic - - 197 comments

There is a code at the end of the credits, you have to enter it in on the keypad at the start of the game through the left tunnel at the first junction. If you missed it, the code is 9110

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Guest
Guest - - 690,519 comments

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Fasik
Fasik - - 14 comments

I cant get the game to launch. i get the following error!

Script error, "gzdoom.pk3:zscript.txt" line 1:
Version mismatch. 3.4.0 expected but only 3.2.1 supported

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Guest
Guest - - 690,519 comments

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