This is my submission for the NewDoom 'Wad in a Week' contest, titled 'Torment and Torture' due to its highly bloody content. Initially, I was hesitant to participate because I found the rules somewhat ambiguous. However, after seeking clarifications from Jason Sloan on certain aspects that were unclear to me, I started working on my level on Friday evening at 11 PM. I considered naming the level 'Wad on a Weekend,' but I decided against it. I hope you enjoy it!
Torment & Torture : Classic Episode 1
Filename : tnt.wad
Date Finished : December 12th 2000 (v1.0)
December 24th 2023 (v2.0)
Author : Daniel "Tormentor667" Gimmer
Web Page : Realm667.com
E-mail Address : info@realm667.com
Description: My submission to the "Wad in a Week" Contest for NewDoom
and the very first episode of the Torment & Torture series.
It's actually the classic with some additional twists but
not as it's remastered variant in the UTNT.
Credits goes to : Derek "Afterglow" Mac Donald - for the Q1TEX.WAD
Perkristian for the hires Doom sound replacements
Sigvatr for the new palette
Nash for nashgore
Perkristian for the hires Doom sound replacements
Authors of AltDeaths from Realm667.com
NightFright for the black/white brightmaps and the statusbar code
id Software for DooM, DooM2 and Quake
Special thanks to : Salahmander2 and Ozymandias81 for an amazing work
and help on the re-release version. Without your help,
this wouldn't be possible!
* Play Information *
Map # : MAP01 (ZDOOM ONLY)
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : No
Difficulty Settings : No
New Sounds : No
New Music : Yes
New Graphics : Yes
* Construction *
Base : The "basemap.wad" from NewDoom, the rest from scratch!
Build Time : v1.0 - 3 days
v2.0 - 2 months on and off
Editor(s) used : Corel Photopaint 8.0, WinTex, ZETH, Photoshop, Ultimate Doom Builder
Known Bugs : None
* Original Description *
This is my submission for the NewDoom 'Wad in a Week' contest, titled 'Torment and Torture' due to its highly bloody content. Initially, I was hesitant to participate because I found the rules somewhat ambiguous. However, after seeking clarifications from Jason Sloan on certain aspects that were unclear to me, I started working on my level on Friday evening at 11 PM. I considered naming the level 'Wad on a Weekend,' but I decided against it. I hope you enjoy it!
* Original Story *
As you awaken, you find yourself in a dimly lit room without a ceiling. Just a few tubes prevent the red light from reaching the ground. In front of you stand two Hell Knights, who haven't yet noticed your presence. There's a Combat Shotgun lying on a small platform right before you. This is your opportunity—grab the shotgun and take down the demons.
* Original places, you must visit *
The Libraries: These are visually striking due to some elegant ornamental textures. However, exercise caution: behind each bookshelf, there might be an Arch-Vile ready to attack in just 35 tics!
The Temple of Torture: This is an impressive temple. As you open its large portal, you are unaware that over 100 monsters are waiting for your arrival. Arm yourself with the Rocket Launcher and try to survive as long as you can. After defeating all the monsters, don’t forget to admire the exquisite mosaic ornaments on your left and right.
Before the Upper Libraries: Here you'll find a remarkable room-over-room effect.
The Tech Center: In this area, you activate a switch which opens the entrance to the Dungeons of Torment. The switch triggers an intricate ACS script that includes a bit of an earthquake, light fading, engaging text output, and of course, some DEMONS (including 1 Cyberdemon and 20 Barons).
The Chaos Machine (Yellow Key): Upon entering this room, all is quiet. Suddenly, 6 Masterminds and 4 Cyberdemons materialize! Your only escape is through one of the stairways leading upwards. As you ascend, 5 Imps emerge, but you quickly dispatch them with rockets. Upon encountering another switch, remember the demons are still waiting for you. Activating this switch causes a massive earthquake, a burst of light so bright that you can't see anything. The last thing you hear is the dying screams of the Cyberdemons and Spider Masterminds.
Before the Upper Libraries: Again, a nicely executed room-over-room effect.
Please upload a proper file since this remaster atm has been released with a wrong setup for flats folders and that the thread needs to be updated (GZDoom instead of ZDoom) Tormentor667 . Users can get the fixed file from github repository until then.
Fixed :)
awesome love your work tormentor
Thanks alot. Some more classic stuff is in the making already :)
What are the differences between this and The Ultimate Torment and Torture?
Tormentor's stuff is always amazing and worthwhile... I sure would like to know what is different here too.
Well it’s only visual enhancements to the original episode, a very classic experience if you think of it. The Ultimate Torment & Torture is a total overhaul. By the way: you can expect a remaster of that as well ;)
I've played only this map and I have yet to play the 2nd and third part: Torment and Torture is absolutely my favourite Doom Wad, but this version looks like a shrinked version of the original one.