Titanium Wars Mod is high quality DoW mod with almost all Games Workshop units. Features of this mod: - Many-many new units and buildings. Extended tech tree. - Many-many new abilities and upgrades. - New Heroes and fully functional Heroes wargear. - RPG elements from CutterShane's Heroes System. Experienced units after battles. - Fully functional single campain, skirmish, and multiplayer. - And finally Titans and Titan-like units!

Report RSS Version 1.00.20 for DC.

New version 1.00.20 with new Necron units: Annihilation Barge, Doomsday Ark, and Ghost Ark.

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New version 1.00.20 with new Necron units: Annihilation Barge, Doomsday Ark, and Ghost Ark.

Change log
==========

Version 020

- Annihilate the Enemy research essentially icreases HP of Wraithguards.
- New units: Necron Annihilation Barge, Doomsday Ark and Ghost Ark were added. Model, textures, and FX from BoyChaos. Great thanks for his great work. Final integration 3D stuff in DoW, AE-, OE-, AI-code from GrOrc.
- Energy Core increases squad size for Necron infantry squads (+2). Second Monolith addon increases squad size for Immortals (+2).
- Titanium Wars FAQ was created. See file "Titanium Wars FAQ (eng).txt" among txt-files of Mod. It contains very useful info for all TWM-players.
- Some cosmetic changes.
- Titanium UCS-file was updated.

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Hotfix 021 (15 April 2013) (install this hotfix over TWM for DC ver.1.00.20, simply place SFX-archive in DoW: DC root directory and extract with overwriting old files)

Change log
==========

- Fixed bug with teamcolour for Eldar Farseer.
- Titanium UCS-file was updated.

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Hotfix 022 (28 April 2013) (install this hotfix over TWM for DC ver.1.00.20, simply place SFX-archive in DoW: DC root directory and extract with overwriting old files)

Change log
==========

- Campaign fix. Fixed new bug (exist only in ver. 20) in Necron Stronghold.

Note: Hotfix 022 contain all files from Hotfix 021. So it can be used instead. Hotfix 021 was deleted here.

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