Titanium Wars Mod is high quality DoW mod with almost all Games Workshop units. Features of this mod: - Many-many new units and buildings. Extended tech tree. - Many-many new abilities and upgrades. - New Heroes and fully functional Heroes wargear. - RPG elements from CutterShane's Heroes System. Experienced units after battles. - Fully functional single campain, skirmish, and multiplayer. - And finally Titans and Titan-like units!

Report RSS Version 1.00.40 (12 May 2023)

New version of the Titanium Wars Mod for Soulstorm.

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Version 1.00.40 (12 May 2023)

Change log
==========

- New race Chaos Daemons was developed within TWM. This is background faction of Warhammer 40000 universe. This is a faction from tabletop game and it has Codex from Games Workshop. TWM follows this Codex, but for RTS-game it was needed some rework. Daemons in Codex have few ranged weapons and they specialize in hand-to-hand combat. In order to balance it was necessary to increase the proportion of units with shooting. The key features of the race are described below.
-- The main first resource is the same as most of the other races in the game. Comes from capturing and fortifying strategic points.
-- Daemons have no energy resource. Instead, a resource of Soul Power. This resource comes with every kill of an enemy unit. It is spent on summoning Greater Daemons and some special abilities.
-- Buildings are portals to the Warp (Warp Rifts). According to the mechanics of the game, they are obtained by autobuilding. Rift Fury - a magical builder that summons these buildings with a daemonic sword (breakthrough reality).
-- All key daemonic buildings symbolize portals to the Warp, therefore daemonic units are able to move from building to building through the Warp.
-- Warp Attractor (LP) and Warp Beacon (on Slag Deposit) are the relocators. Other daemonic buildings are able to teleport to them.
-- Daemons have no true HQ. At the start, daemons have one "main building": Altar of Destruction. This building symbolizes the altar, with the help of which the Chaos Sorcerer performed a dark ritual and summoned daemons to this world, but in the future it cannot be built. This building does not play a key role from the moment when daemons are summoned and open their own portals to the Warp.
-- First hero: Chaos Sorcerer. He is the one who summoned daemons to this world and he is seeking daemonic power and daemonic incarnation for himself. In the future, he turns himself into a daemon and he will never take on his former appearance.
-- Tiers of Daemons race:
--- Tier 1. Altar of Destruction is placed on the battlefield in a single copy. This is first unique portal to the Warp.
Units: Furies and Rift Furies are available in Altar of Destruction, Warp Rift, Warp Attractor, and Warp Beacon. Furies are the base combat unit and detector. Rift Furies are the magical builders (autobuilding) and detector. Chaos Sorcerer is available in Altar of Destruction and Warp Rift. Chaos Sorcerer is first commander, mastermind of the daemonic invasion in this world.
Buildings: Warp Attractor (LP and research building), Warp Rift (infantry building), Warp Beacon (building, which can be placed on Slag Deposit, it works as advanced LP).
--- Tier 1,5. Warp Ways research. Requires Warp Rift (which requires Warp Attractor), and Warp Attractor or Warp Beacon. From this moment each daemonic building able to have link to one of Daemonic Realms (Fortress of Khorne, Garden of Nurgle, Crystal Labyrinth, Palace of Pleasure). Warp Rift with this link able to summon specific units of one of Daemonic Realms. Also, on this Tier, Furies overcome their initial weakness in real space, and they able to use their wings.
Units: Base daemonic units are available in Warp Rift (with one of "Way from Daemonic Realm" addon): Bloodletters of Khorne, Plaguebearers of Nurgle, Screamers of Tzeentch, Daemonettes of Slaanesh. Base daemonic units can be summoned from Warp Attractor and Warp Beacon too.
--- Tier 2. Invasion Escalation research. Requires Warp Ways research, and Warp Attractor or Warp Beacon. Provides a global bonus to Requisition resource production rates. Increases maximum health of Furies.
Units: Chaos Sorcerer automatically turns into Daemon Prince. Shooting daemons are available in Warp Rift (with one of "Way from Daemonic Realm" addon): Flaming Hyenas, Nurglings, Horrors of Tzeentch, Alluresses of Slaanesh. Armoured Warp Beasts are available in Warp Portal.
Buildings: Warp Portal (advanced Warp Rift), where big daemons can be summoned (Daemon commanders, Furies, and Rift Furies too). Warp Eye - defensive turret (depends on the number of LP, 3 on one LP).
Researches: first health upgrades for daemonic units.
--- Tier 3. Full Scale Invasion research. Requires Invasion Escalation research, Warp Portal, and Warp Attractor or Warp Beacon. Provides a global bonus to Requisition resource production rates. Increases maximum health of Furies.
Units: Worlds Crusher (Greater Daemon of Chaos, main commander of daemonic army in this invasion) is available in Altar of Destruction, Warp Rift, and Warp Portal. Flesh Hounds, Beasts of Nurgle, Flamers of Tzeentch, Fiends of Slaanesh are available in Warp Rift (with one of "Way from Daemonic Realm" addon). Giant Chaos Spawns and Greater Daemons are available in Warp Portal.
Buildings: Warp Gaze - advanced turret (depends on the number of LP, 1 on one LP).
Researches: second health upgrades for daemonic units.
--- Tier 4. Forge of Souls research. Requires Full Scale Invasion research and Warp Portal.
Units: Soul Grinders are available in Warp Portal.
---- The end of description of Chaos Daemons. ----
- Daemon Prince of Chaos Undivided can see invisible units now.
- Model and OE-code of Defiler were updated by GrOrc. Now Defiler is able to change its icon in accordance with Mark of Chaos. Visual effect for Possessed Battlecannon upgrade was added.
- Model and OE-code of Chaos Dreadnought were updated by GrOrc. Now Chaos Dreadnought is able to change its icon in accordance with Mark of Chaos. Visual effect for eyes was added. Fixed some little bugs in 3D and OE.
- Bloodletter of Khorne model was changed for Chaos race (Administratum race too, in doctrine of Chaos Renegades) and with GrOrc's improvements.
- Mortar Heavy Weapon Team use squad cap 2 now.
- Plasma Cannon on Sentinel available on Tier 2. Lascannon on Sentinel was moved to last slot after Plasma Cannon.
- Immolator has received additional choice of upgrade (Heavy Bolters), smoke launchers, and transport ability.
- AI is able to build second line of energy: up to 12 generators (6 on first HQ as usually, and +6 on second HQ). Note: Necrons, Adeptus Mechanicus, Tyranids have their own rules.
- New win condtition: Sun Sandbox. Not for playing, but for experimenting with the game. FoW removed, AI disabled, there is a button to switch between all players. Save/load procedure and network game are available. Note: in a network game, not all players will be available for switching, AI-bots will be divided among all live players to switch to them.
- Economic Victory win condtition was updated.
- Fixed some little bugs.
- Some rebalance overpatching was made.
- UCS-files were updated.

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FoxFort
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Great work !

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