A small and simple mod designed to make Titans what I imagine them as - bigger, better, and more impressive than Sins depicts them.

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Report RSS Titanic Titans Preview 3 (view original)
Titanic Titans Preview 3
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KuchenEsser
KuchenEsser - - 170 comments

I can tell you from experience messing around with game files in the Stargate mod that having a ship with 95% shield mitigation is a bad idea. Said ship will NEVER die. Some of the ships in that mod had abilities that did several hundred THOUSAND points of damage, and they still couldn't kill it.

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Description

The next scope of the Titanic Titans mod is the Advent Loyalist Titan, known as the Coronata. To me, the Coronata has always represented a sort of "beacon" within the Advent fleet. It seems like the kind of ship that would inspire friendly fleets and inhibit hostile ones. The Coronata is being recreated as a sort of opposite yet mirror of the TEC Loyalist Titan, Ankylon. The new Coronata has a tiny hull with low armour, but a gigantic and superpowered shield with, at Titan level ten, an almost 95% mitigation rate! Its abilities have all been changed to reflect the Titan's support properties. Its weapon damages have been overall lowered from the vanilla Sins Titan damages, but its new abilities make up for this. For example, its primary beam ability has its cooldown much shortened, damage lowered, and antimatter cost nearly eliminated (at level 4, 20 antimatter per use) in order to act as a primary beam weapon. NOTE: The Coronata's "halo" effect does not apply with the rest of the model resize. It is now shrunken to look like a halo around the Coronata's "head."

IN ADDITION TO THE TITANIC TITANS MOD, an option sidemod will be added that allows the vanilla Rebellion Titans to be upgraded with a special new passive called "Supertitan." Each Supertitan ability is unique to that faction. They all improve the overall capabilities of their corresponding Titan, and have special effects based on the Titan being upgraded.