This mod is a total conversion of the original 1994 game TIE Fighter into X-Wing Alliance. Offering all original 13 campaigns and expansions as well as a completely Reimagined campaign of the first 8 campaigns alongside it. Built upon the X-Wing Alliance Upgrade project, offering fantastic new visuals and even VR support, bringing the game into the modern era.

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Keybinding chart? (Games : Star Wars: X-Wing Alliance : Mods : TIE Fighter: Total Conversion (TFTC) : Forum : Support : Keybinding chart?) Locked
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Jul 4 2021 Anchor

Is there a keybinding chart for this game? I found this old image, but I think there some XWAU/TFTC-specific keys that have been added that I'm not familiar with, like CTRL-L for landing gear to get around that T/B/Gunboat bug.

Also, is there a way to get the mission log back on the left MFD after hitting Tab for communications?

Figured out the mission log bit, had to press Left/Right arrow keys to cycle through the displays.

Jul 5 2021 Anchor

Hi, the above is accurate as a default list of key bindings however XWAU did add some other functions such as the landing gear like you mentioned (CTRL+L). I will be addressing this issue with extra dialogue/inflight messages when you die in the B0M4 Gunboat mission as this is really the only mission this is an issue on (due to being allowed to respawn after dying).


Aug 5 2021 Anchor

There is a rather large problem. Not sure if it is just the reimagined or the original as well, reimagined is much harder.

My Assault Gunboat was shot down. Now it says I can't fire because S foils are locked. Which ... isn't really useful to have in a game just for cosmetics, but when I try to close those, it says landing gear is out.

I know this is for lore flavour, but it is extremely cumbersome and is very detrimental to gameplay when it comes to respawning and well, dying before you get to fire your guns again.

Aug 5 2021 Anchor
DeusImperator wrote:

There is a rather large problem. Not sure if it is just the reimagined or the original as well, reimagined is much harder.

My Assault Gunboat was shot down. Now it says I can't fire because S foils are locked. Which ... isn't really useful to have in a game just for cosmetics, but when I try to close those, it says landing gear is out.

I know this is for lore flavour, but it is extremely cumbersome and is very detrimental to gameplay when it comes to respawning and well, dying before you get to fire your guns again.

Hi, this 'feature' is part of the XWAU mod which TFTC is built upon, but as far as TFTC goes, only affects the Gunboat tutorial mission as you do not respawn outside of the tutorial missions. v1.1 of the mod added inflight dialogue and a verbose tooltip to assist people in this but the order is to press CTRL+L to raise landing gear then press V to open s-foils.

Jan 8 2022 Anchor

I'm playing the mission where you destroy the light calamari cruiser and I can't land at the starbase after finishing it. I've rebound nothing but the v key just shows "X Wing Alliance 2.02" and doesn't affect the s foils of the gunboat, so I can't land.
fixed it by rebinding the s foil key to something other than v, still strange that it didn't work by default though

Edited by: SnakeTheFox

Jan 9 2022 Anchor
SnakeTheFox wrote:

I'm playing the mission where you destroy the light calamari cruiser and I can't land at the starbase after finishing it. I've rebound nothing but the v key just shows "X Wing Alliance 2.02" and doesn't affect the s foils of the gunboat, so I can't land.
fixed it by rebinding the s foil key to something other than v, still strange that it didn't work by default though

If that's B1M6, then remember you can only land at one of the Platform hangars. Unfortunately the game limits us to one hangar, so the other two are unusable. There are visual indicators with the blue forcefield showing which one you can dock at while the red ones are not dockable. Also you don't need to lower landing gear in order to dock, that's purely an aesthetic thing you can do.

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