Hey all, welcome to the Tiberium Wars: Firestorm mod page! This mod is a Tiberium Wars port of my previous KW mod: Tiberium Insanity. I hope you guys enjoy! Each faction has new units and abilities, many many new upgrades, and alot of atmospheric changes including new maps included in the mod, new music and more! Faction Themes: GDI is a mix between TS style and ZOCOM style (They have railguns and sonic weaponry) Nod is a mix of Cyborgs and Flame and Laser weaponry. They also utilize some Tiberium weapons and stealth, and most of their arsenal deals burn damage/damage over time. Scrin on the other hand is mainly focused on Ion and Tiberium Weaponry. All thier units and Structures benefit from Tiberium, and they all heal from it. Good luck playing this mod Commander.
Credits to Carnius for the Falcon, Wolverine, and Titan models
There are new units for GDI, the Falcon has been edited from TE to have a rocket launcher, and it will be replacing the Pitbull
Wolverine will replace the APC in anti-infantry role
Titan MK.2 is a heavy walker unit, but can only be called in through a support power called "Titan Strike Team"
The Sandstorm is going to replace the Slingshot and is going to be the long-range anti-ground/anti-air unit
The Mobile EMP Cannon will be limited to 3 only, and what it will do is what you expect :P, shoot EMP projectiles
Falcon (Asset made by Carnius and edited by me)
Wolverine (Asset made by Carnius)
Titan MK2 (Asset made by Carnius and edited by me)
Mobile EMP Cannon (CnC4)
Sandstorm (CnC4)
the new gdi mortar unit look cool. but i hope i will see the vanilla model also. maybe every gdi subfaction using a different one for diversity
There are no subfactions in this mod
I have a couple questions since these are "replacing units"
1- Does the Falcon attack air?
2- is the APC still going to be usable for troop transport in any capacity?
3- is the EMP cannon 3 total or just 3 at a time?
4- Does the Titan mk2 get railguns?
1) yes
2) the mrts are just like KW, so 1 unit at time
3) 3 at a time
4) yes