Tiberium Wars Advanced seeks to bring the game closer to its Westwood roots while also maintaining the unique new flavor that Tiberium Wars brought to the series. New units, abilities, structures, strategies and a fresh gameplay experience are just a few of the things TWA brings to the table. With updated gameplay that brings the "Strategy" back into RTS and removes the "zerg rush" mentality, TWA is a mod that will appeal to both die-hard, base-building Westwood fans and those relatively new to the franchise alike. Don't believe us? Give it a download and try it out!

Post news Report RSS TWA 1.41 Released

So, about 1 month after 1.3, TWA 1.41 is ready for release. It contains bugfixes, new specialpowers and some additional ways to improve income for all 3 sides.

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TWA 1.41 includes fixes for some bugs with the campaign (Commandos couldnt destroy buildings), modifies some skins (the Nod Shadow for example), a lot of improvements for Scrin and tons of balancing chances.

The most important change: Every side gets an additional financial bonus after building Space Command, Tiberium Chemical Plant or Signal Transmitter:

 

 GDI

 -Decreased infantry cost by 15% for every Barrack built (45% at max)
 -Decreased vehicle cost by 15% for every War Factory (45% at max)
 -Decreased aircraft cost by 15% for every airfield (45% at max)

 

 Nod

-Additional income from destroyed enemy units (15% of their cost)

Scrin

-Growth Accelerators generate 10$ per second

 

Head to the feature page for more infos or download it directly from donload section.

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tsfan
tsfan - - 491 comments

neato!!

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tsfan
tsfan - - 491 comments

wait, the Nod bonus doesn't work(the numbers appear, but my credit amount doesn't increase. Will this be fixed in the next version?

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