Tiberium Wars Advanced seeks to bring the game closer to its Westwood roots while also maintaining the unique new flavor that Tiberium Wars brought to the series. New units, abilities, structures, strategies and a fresh gameplay experience are just a few of the things TWA brings to the table. With updated gameplay that brings the "Strategy" back into RTS and removes the "zerg rush" mentality, TWA is a mod that will appeal to both die-hard, base-building Westwood fans and those relatively new to the franchise alike. Don't believe us? Give it a download and try it out!

Post news Report RSS Change List Part 1

I uploaded the first part of the TWA 1.3 change log, containing the important changes for all 3 sides and basic gameplay changes.

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I uploaded the first part for the change list on the features page. Most of these changes are intended to improve the gameplay (Tiberium lasting longer), keep it in line with previous CnC games (buildable walls) or to simplify some game mechaniks (build radii and spawned soldiers from buildings).

Keep in mind that those changes are only the imporpant ones, there are also some smaller things I did not mention.

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