And more bug fixes. Because there is still some broken stuff ingame.
Biggest change is a range increase for most stealth detectors and CABAL now has a different model for his power plant.
1.8 Beta 4
Overall Changes
-Updated some tooltips/unit descriptions
-Fixed some glitches
-(Hopefully) fixed a bug that resulted in some burst weapons not doing full damage
-Overhauled stealth detectors a bit as their ranges varied alot. To much to list, but in short: Most ground detector units have their range increased (or already had the right range) while the range on air detector units (Venom, Adder) is slightly shorter now to match the ground units. Anti air detectors like the Mantis, Shredder and Slingshot also mention in their tooltip now that they only detect aircraft. CABALs Reconnoiter Drone vision and detection radius has been nerved as it felt a bit too pwerfull.
TD;DR: Made the detection range the same for all major detector units.
Scrin
-Changed unit order in the Warp Sphere and Warp Chasm to be the same for both
GDI
-Fixed a bug that prevented Firehawks from using their missiles after Bunker Busters have been researched
-The Airfield now has models for the Bunker Buster and Ceramic Armor upgrades
-Switched the Locomoter settings for the Mastodon to make it a bit more responsive. That change might not be final, some feedback on this would be nice.
-Kodiaks can now properly fire while moving
CABAL
-Valkyries had a bit of a balance problem with their armor: They are an airborne unit, but missiles hardly did any damage - which was a problem for factions that used missiles as anti-air. As such, Valkyries now have an unique armor setting that takes more from missiles. Their armor upgrade has also been weakend a bit.
-CABAL got a unique model for his power plant taken from RA3. That change might not be final, some feedback on this would be nice.
please new building cabal faction
Nod Air Support Towers are hard to deploy due to their somewhat sensitive build space radius, they can't be built on tight spaces unlike the main Nod Airfield. Not sure if this is intentional, but might be worth looking at.
vey nic mod am love cabal faction
I think that is worst idea to take models from RA3 and CNC4
im don’t like cnc4 models Tiberium Wars Advanced
why is it every time I try to launch the mod it crashes, the previous version worked but this one doesn't, can anybody help me out with that because I really want to play this mod
Just the download tiberium wars 1.9
I have it
This comment is currently awaiting admin approval, join now to view.
I tried downloading 1.72 afterwards and that worked fine its just this one that doesn't seem to want to work.it does come up with a message that says out of memory but how did installing the previous one work then
I figured it out, it turns out my graphic settings were to low
I really like this mod especially cabal but I do think that cabals vehicles and defense structures are a bit undersized but its your mod so keep it however you want
RA3 empire really fits the cabal vibe imo, definitely a good decision to port!
There are also some good models from the uprising campaign and stuff, if you see it's fitting you can port those as well.
i like how this mod is quite active with updates , keep it up dude
oh well hey so it's been a veeeery long time.
Can anyone lend me a hand for installing this to ultimate collection version?