A campaign addon for Tiberium Wars Advance 1.8 made to improve, fix, change and add stuffs in the vanilla campaign there are some things I can't change such as the unit change like the commando and the upgrade block in most missions but I'll sure to try my best to fix all the problems and make the missions fun and challenging but possible.
How to install - just extract to where your Tiberium Wars Advance 1.8 Mod folder is and replace the files (don't worry It'll only replace the skudef)
This is an improvement and fix of the campaigns especially NOD missions most of the unplayable missions of GDI as well as the MCV not appearing on the mission 5 (The White House) this addon aim is to fix the campaign then when I'm done fixing the campaign I can start improving it but for now this new release is only a playable campaign there's no improvement for the player so don't expect to have anything new well maybe accept for the first mission of the GDI I did a little messes here and there but the rest doesn't I only added a couple fixes for the players that just wants to play the entire mod with campaign without going through the vanilla.
What's new?
Resource Change Red Tiberium Fields 0.72
You, can now expect red tiberium fields across most of the missions.
Some untouched missions still dont have the red tiberium fields yet but you can expect to find more in the future revamps of the mission campaigns of the addon!
Removed Unnecessary Things 0.72
I completely removed the neutral buildings such as the Forgotten MCV and Cabal MCV but I might've left some for other missions so please if you still see some unnecessary buildings or units report it here and I'll fix it.
Anyway that's all the update I'm going to give, you can find the other bonus yourself in the rest of the Campaigns please leave a comment to what should I add, change, fix and improve in the Campaigns peace.
its great but i make no promises when i will try this also!
random suggestions in the final scrin mission there is a big empty area that is unused maybe add a nod base or a gdi one
Italian hills mission change the main objective model to be the Relay node
in the sarajevo gdi mission you can add the green nod if you want to make it harder
also Downtown Sydney bonus objectives really don't do nothing wish they did something
Downtown Sydney bonus objectives don't work in this mod?
Just finished all the campaign on Hard everything works fine, although fun I didn't like the addition of the Cabal and Forgotten MCV, and several neutral building like that attack/armor/speed lab and hospital in GDI mission.
The 2 GDI mission in German where you start with tons of Commando can just be cheesed easily, send every commando to clear final base and the jumpjet commando to destroy building, and suddenly you're in Bern right after Sarajevo.
Apologies, It's that it was an unintended add as I was just messing around before I actually started to fix some things in the campaign xd. The moment I added a version for the addon means I actually added and improved the campaign rather than just 'fix' and 'adjustments' to it.
Hi,
I have no idea what I did wrong but for some reason when I install your addon then even if I Run the game through C&C3; Launcher I get the Vanilla game - But only if I use the SkuDef from Campaign addon.
When I use the 1.8 Beta 9 skudef it normally skips splash and boots to TWA
Is it possible that the skudef only affects campaign but not a skirmish? Because I wanted to test the game in skirmish but I got only the standard units and structures
Wait what version of the mod are you using? Cause this addon uses the latest version of it.
Edit: you can just add "add-big TWAdvanced_SP∓_1.8.big" to the skudef by opening it with notepad
I am using Tiberium Wars Advanced 1.8 (Beta 9) ... but I will definitely test the Text Edit of the .skudef file and we'll see.
OK I opened it in Notepad ++ and I see the difference now :D
.SkuDef packaged with the Addon:
mod-game 1.9
add-big TWAdvanced_1.8(beta 9).big
add-big TWAdvanced_SP∓_1.8.big
.SkuDef with downloaded BETA9
mod-game 1.9
add-big TWAdvanced_1.8.big
-------------------------------------
Simply said the version from the Base mod is loading the Vanilla game because it is looking for a file that simply does not exist :D
In file that I downloaded from link Moddb.com I did not have a file with bracketed (Beta 9) in it but just "TWAdvanced_1.8"
OH, that was a mistake on my part cause I still play on beta8 since beta9 has problems on skirmishes I'll update it right now thank you for reporting the mistake!
Any chance to make it for or yust add Kane Wrath campaign? for this mod
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