Tiberium Wars Advanced seeks to bring the game closer to its Westwood roots while also maintaining the unique new flavor that Tiberium Wars brought to the series. New units, abilities, structures, strategies and a fresh gameplay experience are just a few of the things TWA brings to the table. With updated gameplay that brings the "Strategy" back into RTS and removes the "zerg rush" mentality, TWA is a mod that will appeal to both die-hard, base-building Westwood fans and those relatively new to the franchise alike. Don't believe us? Give it a download and try it out!

Description

A campaign addon for Tiberium Wars Advance 1.8 made to improve, fix, change and add stuffs in the vanilla campaign there are some things I can't change such as the unit change like the commando and the upgrade block in most missions but I'll sure to try my best to fix all the problems and make the missions fun and challenging but possible.

Preview
Tiberium Wars Advance 1.8 Campaign Addon 0.72v
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Radu273
Radu273 - - 1,452 comments

its great but i make no promises when i will try this also!

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mol4
mol4 - - 43 comments

random suggestions in the final scrin mission there is a big empty area that is unused maybe add a nod base or a gdi one
Italian hills mission change the main objective model to be the Relay node
in the sarajevo gdi mission you can add the green nod if you want to make it harder
also Downtown Sydney bonus objectives really don't do nothing wish they did something

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Sn4rk
Sn4rk - - 528 comments

Downtown Sydney bonus objectives don't work in this mod?

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aisharp
aisharp - - 258 comments

Just finished all the campaign on Hard everything works fine, although fun I didn't like the addition of the Cabal and Forgotten MCV, and several neutral building like that attack/armor/speed lab and hospital in GDI mission.

The 2 GDI mission in German where you start with tons of Commando can just be cheesed easily, send every commando to clear final base and the jumpjet commando to destroy building, and suddenly you're in Bern right after Sarajevo.

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Steamroller99 Author
Steamroller99 - - 314 comments

Apologies, It's that it was an unintended add as I was just messing around before I actually started to fix some things in the campaign xd. The moment I added a version for the addon means I actually added and improved the campaign rather than just 'fix' and 'adjustments' to it.

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RaynorCZE
RaynorCZE - - 4 comments

Hi,
I have no idea what I did wrong but for some reason when I install your addon then even if I Run the game through C&C3; Launcher I get the Vanilla game - But only if I use the SkuDef from Campaign addon.
When I use the 1.8 Beta 9 skudef it normally skips splash and boots to TWA
Is it possible that the skudef only affects campaign but not a skirmish? Because I wanted to test the game in skirmish but I got only the standard units and structures

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Steamroller99 Author
Steamroller99 - - 314 comments

Wait what version of the mod are you using? Cause this addon uses the latest version of it.

Edit: you can just add "add-big TWAdvanced_SP∓_1.8.big" to the skudef by opening it with notepad

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RaynorCZE
RaynorCZE - - 4 comments

I am using Tiberium Wars Advanced 1.8 (Beta 9) ... but I will definitely test the Text Edit of the .skudef file and we'll see.

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RaynorCZE
RaynorCZE - - 4 comments

OK I opened it in Notepad ++ and I see the difference now :D

.SkuDef packaged with the Addon:
mod-game 1.9
add-big TWAdvanced_1.8(beta 9).big
add-big TWAdvanced_SP∓_1.8.big

.SkuDef with downloaded BETA9
mod-game 1.9
add-big TWAdvanced_1.8.big

-------------------------------------

Simply said the version from the Base mod is loading the Vanilla game because it is looking for a file that simply does not exist :D

In file that I downloaded from link Moddb.com I did not have a file with bracketed (Beta 9) in it but just "TWAdvanced_1.8"

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Steamroller99 Author
Steamroller99 - - 314 comments

OH, that was a mistake on my part cause I still play on beta8 since beta9 has problems on skirmishes I'll update it right now thank you for reporting the mistake!

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GypsyBastard
GypsyBastard - - 2,039 comments

Any chance to make it for or yust add Kane Wrath campaign? for this mod

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Guest
Guest - - 689,992 comments

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