I made this mod for myself some years ago, now I decided to share it. The purpose of this mod is create a new balancing adding some realism but keeping the same concept of the game.
I made this mod for myself some years ago, now I decided to share it. The purpose of this mod is create a new balancing adding some realism but keeping the same concept of the game.
I love Command & Conquer saga, and I really enjoy Tiberium Wars but since the first game, Tiberium Dawn, I desired a RTS with
more realism, I found annoying seeing infantry survive in open field against groups of tanks, or machineguns destroying
structures and tanks without too problems.So I decided to create my own mod to rebalance and add some new features!
The new balancing change the way to play, some tactic work better others worse, in the campaign some missions will be easier
other harder but are still playable, I finished the 3 campaign in hard mode and I’m not very good, so you can do you too.
Have you ever felt playing C&C series to command an army of visually impaired soldiers? Me yes, and I’m not talking about the
Fog of warbut the small amount of range of sight and fire of the units. Now all units have greatly increased their range of
sign and fire, for me a great relief.
In C&C units belong to different Armors type: Infantry, Light, Heavy, Aircraft and Building, every Armor type reduce
differently the damage against Weapons type: Cannon, Rocket, Gun and Grenade.
_Infantry suffer more damage against Rockets and Cannons.
_Building, Light and Heavy vehicle now suffer a lot less damage against Guns.
_Building suffer more damage against Grenades
The infantries have received massive changes, all infantry now have less health and resistance but the squads are larger and
cheaper.
A lot of tanks like Predator, Mammoth, Scorpion and Stealth tanks have a hull machinegun, is not very effective but help them
to eliminate infantry in open field.
In Tiberium wars some weapons as grenades and flame throwers are able to eliminate every squad inside a building just hitting
with one projectile, I find this annoying and quite unbalanced so I decide to change this mechanic. Now these weapons have
no more this ability but their damage against buildings, and specifically civilian buildings, is greatly increase.
The GDI Ox and NOD Carryall transports cost a lot less, 200$ rather 500$.
All turrets cost more, are more effective and required less energy, exception for the AA turrets that cost less, are less
effective and required less energy. For having a good defense against aircraft you need at least two AA turrets for each
enemy aircraft.
As you now in skirmish AI open sending engineers capturing vital buildings as cannons,
tiberium farms, communication centers, ecc… This is a quite good strategy but engineers have longer production time than basic rifle infantries and their speed is lower; a simple way to counter this open is spamming infantries and send them to defend capturables structures to the enemy engineers, for capturing the buildings after we secured the area.
For this reason, I leveled the prices and time productions of rifles infantries and engineers for all factions.
The engineers are produced in 4 seconds like rifleman and have the same speed, in this way the AI will still able to capture
near buildings before Players creating a bit more challenging battle.
PS: the movement speed of NOD rifleman squad is higher but don’t change too much.
Some units like Juggernaught, Avatar of Nod and Tripod are more powerful and flexible in the battlefield but more expensive.
Using the models in the basic game I added some new units.
GDI Miniorcas: a support helicopter armed with rockets quite effective vs everything.
NOD Confessor squad: a heavy infantry strong vs infantry and effectives vs vehicles and building.
NOD Transport camion: a very cheap weaponless camion good to transport quickly Nod infantries.
NOD Armageddon gunship: a strong gunship armed with two autocannons and a Vulcan cannon strong vs infantry and vehicles.
Many units are rebalanced and reworked.
GDI Riflesquad 400$
Composted by 9 Rifleman and 1 Rocket launcher
Strong vs infantry
Supportive vs Aircraft, Tanks and Buildings
Special: the Dig In skill is cheaper (100$) but is less resistant.
GDI Rockets launchers 600$
Composted by 6 Rockets launcher
Strong vs Tanks
Supportive vs Buildings and Aircraft
GDI Snipers 800$
Composted by 2 Snipers and 1 Spotter (armed with carabine)
Strong vs Infantry
GDI Grenadier 800 $
Composted by 7 Grenadiers and 1 Sergeant (armed with EMP grenate)
Strong vs Infantry and Buildings
Supportive vs Vehicles
GDI Zonetroopers 1500$
Composted by 6 Zonetroopers
Strong vs Infantry, Vehicles, Buildings
NOD Militia 400$
Composted by 11 Militias
Strong vs Infantry
NOD Militant Rockets launchers 600$
Composted by 6 Militias rockets launcher
Strong vs Tanks
Supportive vs Buildings, Aircraft and Infantry
NOD Shadow squad 900$
Composted by 6 Shadows
Strong vs Infantry
Changes: the bomb have a fester cooldown and deal more damage
NOD Backhand 800$
Composted by 8 Blackhand members
Strong vs Infantry and Buildings
NOD Fanatics 300$
Composted by 12 FanaticsStrong vs Everything is grounded
Concept: now the Fanatics are very cheap, the unit is very big and speed, they will die easily under enemy fire but with
the mass they can easily compensate their lack of armor.
NOD Confessor squad 700$
Composted by 8 Confessors
Strong vs InfantrySupportive vs Aircrafts, Vehicles and Buildings
Description: the Confessors squad are a NOD elite infantry unit composed entirely by Confessors; they armed with a 3-barrel
miniguns and antitank grenades. If the Shrine Confessor Upgrade is active, they receive an additional Blackhand member.
Scrin Buzzers 100$
Strong vs Infantry
Supportive vs Vehicles and Buildings
Changes: the price halved and HP doubled.
Scrin Razor squad 300$
Composed by 8 Razors droneStrong vs Vehicles and Building
Supportive vs Infantry
Changes: the price halved.
Scrin Shock troopers squad 1600$
Composed by 6 Shock troopers
Strong vs Infantry, Vehicles and Building
Supportive vs Aircraft
Grounded vehicles
Most of the vehicles received only minor changes I put the most relevant.
GDI APC 800$
Strong vs InfantrySupportive vs Aircraft
Changes: can transport one infantry units as usual but stored units can’t shoot from the APC.I changed this mechanic because
created very powerful combinations, now APC have the role of support vehicle for infantries and not OP multitasking unit.
GDI Predator 1200$
Strong vs Vehicles and Buildings
Supportive vs Infantry
Changes: cost a bit more (+100$) have bit more HP, have a hull machinegun and the cannon damage is bit more power.
GDI Mammoth 2700$
Strong vs Vehicles and Buildings
Supportive vs Infantry and Aircraft
Changes: cost a bit more (+200$) have bit more HP, have 2 hull machinegun and the cannon damage is bit more power.
GDI Juggernaught 3300$
Strong vs Buildings, Light vehicles and Infantry
Supportive vs Heavy vehicles
Changes: cost a lot more (+1100$), have a lot more HP (x1,5), the fire rate have been increase as the rea or projectile impact.
NOD Attack bike 500$
Strong vs Vehicles and Aircraft
Supportive vs Buildings
Changes: cost less (-100$)
NOD Buggy 400$
Strong vs InfantrySupportive vs Aircraft
Changes: have more HP, with Laser Upgrade became also
Strong vs Aircraft and Building
Supportive vs Light vehicles
NOD Scorpion 800$
Strong vs Vehicles and Buildings
Supportive vs Infantry
Changes: have bit more HP, a hull machinegun and the cannon damage is bit more power.
NOD Flame tank 1100$
Strong vs Infantry and Buildings
Supportive vs Light vehicles
Changes: the NOD Flame tank cos a bit less (-100$) but is more resistant against Cannon type Damage.
NOD Camion 200$ (New)
Description: the NOD Camion is a civilian vehicle used by NOD to transport quickly their infantry in the battlefield.
They are very cheap and quick to produce, with a good speed and quite good resistance, but are weaponless. The Camion can
transport one unit that cannot shoot from inside.
NOD Avatar 3300$
Strong vs Everything
Changes: cost more (+1100$) have a lot more HP (x1,5), the main laser cannon have two fire mode: the anti-ground and the
anti-air mode.
Scrin Seeker tank 700$
Strong vs Vehicles and Buildings
Supportive vs Infantry and Aircrafts
Changes: cost a bit less (-100$)
Scrin Gun walker 500$
Strong vs Infantry and Aircraft
Changes: cost less (-200$) and have less HP.
Scrin Corrupter 1000$
Strong vs Infantry and BuildingSupportive vs Light vehicles
Scrin Tripod 4500$
Strong vs Vehicles, Buildings, Aircrafts
Supportive vs Infantry
Changes: cost more (+1500$) have a lot more HP (x1,5), armed with two antitank pulse cannon and an antiaircraft high rate pulse cannon.
Airbone
The aircrafts units have been massively reworked, with new units and new roles.
GDI Miniorca 1000$ (New)
Strong vs Light vehicles
Supportive vs Everything
Description: the GDI Miniorca is lighter and faster version of the Orca, armed with rocket launchers can shoot a large amount of rockets (30) before recharge.
Role: Support aircraft
GDI Orca 1500$
Strong vs Infantry, Vehicles and Buildings
Supportive vs Aircrafts
Changes: cost more (+500$), have more missiles (12) and a vulcan cannon in the hull.
Role: Support aircraft and gunship
GDI Firehawk 2000$
Strong vs Aircraft, Vehicles and Buildings
Supportive vs Infantry
Changes: cost more (+500$), have more HP and is armed with autocannon in the hull. If equipped with bombs, can carry more (8) and the range of explosions is enhanced, if equipped with missiles, can carry more (16) and they can strike also grounded units.
Role: Bomber, useful against buildings and large amount of infantries, Interceptor useful against enemy aircraft and
Attack plane useful to destroy grounded units.
NOD Venom 800$
Strong vs Infantry
Supportive vs Light vehicles ad Aircraft
Changes: cost a bit less (-100$), his miniguns is quite effective against light vehicles.
With Laser Upgrade became also
Strong vs Aircraft, Light vehicles and Building
Supportive vs Heavy vehiclesRole: Support aircraft
NOD Armageddon gunship 1800$ (New)
Strong vs Infantry, Vehicles and Buildings
Supportive vs Aircraft
Description: the NOD Armageddon gunship is a support aircraft created on the model of the NOD Armageddon bomber, armed with
a vulcan cannon in the hull and a pair of automatic cannon on the wings is able to produce a great amount of fire power.
Role: Heavy gunship
NOD Vertigo 1800$
Strong vs Infantry, Vehicles and Buildings.
Supportive vs AircraftChanges: armed with a high rate of fire automatic cannon, useful to weaken the target before dropping the bomb or to engage a short fight against enemy aircraft, also the range and damage of explosion of vertigo bomb enhanced.
Role: Tactical bombardier
Scrin Stormrider 2000$
Strong vs Aircraft and Vehicles.
Supportive vs Infantry and Buildings
Changes: cost more (+500$), have more HP and deal more damage.
Role: Interceptor and Attack plane.
Scrin Devastator warship 2700$
Strong vs Infantry, Vehicles and Buildings.
Supportive vs AircraftChanged: cost more (+300$), have a bit more HP.
New weapons: armed with a plasma Disklauncher
Role: Bombardier
Scrin Planet assault carry 3300$
Strong vs EverythingChanged: cost more (+300$)
New weapons: armed with a plasma Disklauncher
Role: Carrier
Scrin Mothership 10000$
Strong vs Infantry, Vehicles and Buildings
Changes: the cost doubled (+5000$), the HP doubled, movement speed tripled.
Role: Final weapon
This comment is currently awaiting admin approval, join now to view.