Tiberium Resurrection is a Tiberian Sun mod that seeks to expand and enhance on the original game in every way, while staying true to the style and lore of the base game. This includes a brand new campaign exploring both side's fight for control of the Forgotten after Tratos' assassination. To tell this story, TR employs all original cutscenes, pixel art and voice lines for a truly immersive experience. When you're done with the campaign, jump into skirmish or multiplayer and enjoy the full arsenal of our new units, as well as improved game balance. TR also features both updated versions of original Westwood maps, as well as brand new ones, made with a widened array of mapping assets. We hope to see you both in-game and on our discord server!

Report RSS Tiberium Resurrection 3.0 - everything you need to know

Hello, today I finally decided to share details regarding the upcoming update 3.0. We have been working on this one for pretty long, so we believe you will like it 😉. Let's begin, shall we?

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This update should take Tiberium Resurrection to the next level as it is no longer game addition, but rather a game itself! The main thing is summarized in a trailer, but I will try to briefly sum it up in a changelog below, but it is just impossible to list all the changes at once...

- new client (with CnCNet Online)!

- new balancing!

- new objects, details, buildings and units!

- new and remastered soundtracks!

- 10 remastered skirmish maps and 2 new

- new campaign map and other campaign maps enhanced

- 10 minigames (by @Holland)

- fully functional FinalSun (so you can make beautiful maps with TR assets :P)

- and much more...

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