This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Tiberium Essence 1.52 (view original)
Tiberium Essence 1.52
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments  (0 - 50 of 52)
Emperors_Fist
Emperors_Fist - - 1,092 comments

Vynikající nápad, přidat Kodiaka!
2 dotazy:
1. bude asi limitován na 1 postavenou jednotku, že jo?
2. není ten stratofighter upgrade trochu moc? Tohle přece slabá jednotka nebude :)

Reply Good karma Bad karma+2 votes
Nuttah
Nuttah - - 1,201 comments

While I'm guessing about the second one, here it goes:
I'm guessing it's a choice between (even) greater mobility and firepower. And a booster would provide for a timely evac or an insertion behind enemy defences but then it only has a whole lot of missiles.

Also: Tacitus Archive is the captureable thing, right? Means it'll take a whole lot of effort before you can get one anyway.

Reply Good karma Bad karma+2 votes
Carnius Author
Carnius - - 1,354 comments

1.Ano bude limitován počtem a bude dostupný jen když ovládneš tu novou tech budovu Tacitus Archive.
2.stratofighter je zatím jen takový nápad, ono je to docela cool když se zvedne a odletí do pryč ale je mi jasné, že to může být OP, tím pádem by to muselo jít pryč.

Eng:
1.Yes, there will be limit and you need to capture Tacitus Archive to build it.
2.stratofighter is just an idea, it really looks cool when he lift off, but if we find out its OP it will be disabled.

Reply Good karma+2 votes
Pablicio
Pablicio - - 165 comments

You might use the same ability as mammie MK II, you can choice between Stratofighter ability and Ion Cannon.

But making stratofighter more limited, just to balance it.

Reply Good karma Bad karma+2 votes
.Mac.
.Mac. - - 165 comments

Carnius, I'd say let it keep the boost! Considering the nature of this craft, it's logical that the Kodiak would have this "stratofighter" ability. But like Pablicio suggested, have the distance for this ability be limited and have a cool down. If it's limited, maybe then it'd be fine to have it as the secondary default ability?

Also, being that it essentially is a Mobile Command Craft, as the primary default ability I'd suggest giving it an aura similar to the Avatar's "Voice of Kane" ability, that'd boost the effectiveness (possibly firepower and/or rate of fire) of allied units within its radius. Then I'm thinking you could have these upgrades:
1) ion cannon (maybe with cool down)
2) missile packs (same AA ones we see here, but maybe with relatively low rate of fire).
3) Stratofighter booster (that is, if it isn't already a default ability with a limited range)

You might need to explain the Terraforming Bomb a bit so we'd know how useful it could be, because maybe it'd be good as the 3rd upgrade option.

Reply Good karma Bad karma+3 votes
Ahrimansiah
Ahrimansiah - - 3,216 comments

hmm thats a good idea if kodiak could boost the power of nearby air units too if it wont make it OP :)

Reply Good karma Bad karma+1 vote
Carnius Author
Carnius - - 1,354 comments

You put here something to thing about.

Aura makes sense for command ship too, maybe boost defence rather than offense or just increase xp rate.

Reply Good karma+4 votes
Corelious
Corelious - - 290 comments

(buried)

Just going to throw this out here but:
1. Mobile Ion cannon - OP (replace with a rail gun or something)
2. Should be armed with both missiles and chain guns or something projectile based.
3. I'm sorry, but this model needs work mate - it looks like a flying block. Then engines and the nose look cool but the main hull.... no bueno man.
Abilities:
Strato-booster, fire Hawke ability already so it's a bit redundant to give it the "teleport" ability. Though in theory it could fly up into low orbit and then back down, this would make it over powered (unless you plan to make it easy to kill)

Reply Good karma Bad karma-7 votes
Corelious
Corelious - - 290 comments

(buried)

Alternative:
Possible weapon upgrades:
1. Guided rail gun: equipped with a spinal rail gun that fires "smart shells" capable of tracking slower moving objects. Can target air. Can target ground. (strong vs. scrin flying structures/"large" slow moving vessels/ all structures)

Reply Good karma Bad karma-5 votes
Corelious
Corelious - - 290 comments

(buried)

2. 720mm Howitzer cannons: equiped with two, long range dual artillery turrets. Can only target ground - loses 2 missile batteries and two assault cannons (chain guns that can target air and ground). These cannons offer massive damage against all building types and all unit types (ground based only). However, LoS of the Kodiak is not long enough thus to maximize range it needs a spotter. Strong vs. everything but spread increases at longer ranges and prevents it from consistently hitting anything that moves faster than a snail's pace. Best used for pounding enemy emplacements that you might otherwise waste large amounts of units on.

Reply Good karma Bad karma-6 votes
Corelious
Corelious - - 290 comments

3. Heavy auto cannon: Upgrades the Kodiaks chain gun emplacements with burst fire auto cannons. These cannons are only effective against medium to light armored units and do little damage to buildings.

Hold on, I wrote an entire word file on this stuff so please dont reply until Im done.

Reply Good karma Bad karma-4 votes
Corelious
Corelious - - 290 comments

Possible system upgrades:
1. Sensory data suite: The Kodiak has received additional sensor systems and tracking equipment. The Kodiak is now able to scan localized areas to reveal enemy movements and detect cloak. Passive abilities are: stealth detection and an increase LoS.
2. Combative Upgrades: In lieu of heavy combat, the Kodiak has received additional armor plating and increase overall health. However, the additional mass and weight have reduced both the Kodiak's acceleration rate and max speed. Then again, who needs speed when you can shrug off the best the enemy has to offer? Oh, and the Kodiak has a health regen (small amount) ability due to the addition of nanites :D

Reply Good karma Bad karma-4 votes
Corelious
Corelious - - 290 comments

(buried)

3. Targeting Analysis Computers: The Kodiak has been upgraded with prototype targeting system upgrades. This software offers a number of advantages - first, the Kodiak can now fire at a higher rate (percentage at your discretion)/ two, the Kodiak can also target additional units, rather than firing at one unit with just the facing side (thus a double broad side so to speak). Finally, the Kodiak can laser designate up to three targets for friendly forces - with this ability active, not only does the targeted unit receive more damage from said team, but they can also now be targeted by artillery that might otherwise require a spotter.

Reply Good karma Bad karma-6 votes
Corelious
Corelious - - 290 comments

These are just a few of the ideas I have and while I know this is still in development, I think that you really need to rethink your current approach to this craft. If it's released as is, I'd be highly disappointed. We need to look at doing something new with the abilities rather than sticking with stuff already there - I honestly do not like the set up as it is and think that you can do a lot better man (you've already given us absolutely amazing stuff man).

Now I'm done, input please.

Reply Good karma Bad karma-4 votes
Corelious
Corelious - - 290 comments

(buried)

The concept here is that you can pick one offensive upgrade and then one system upgrade to really make this beast match your play style.

Reply Good karma Bad karma-5 votes
Corelious
Corelious - - 290 comments

Another system upgrade option:

4. Battlefield Command Center: Upgrades the Kodiak with a mobile battle command post. The ship is retrofitted to house the communication and sensory packages required of such a vessel. The Kodiak can now take two stances, an offensive or defensive stance - activate passive, cool down upon deactivation to prevent quickly switching stances. In offensive stance, near by allies receive a damage buff/rate of fire buff. Defensive stance, near by allies receive an armor bonus and minor health buff. The Kodiak is also able to support allies using the repair drones that it now houses (ability, cool down). Sadly, the Kodiak has a decrease in it's personal defensive and offensive values. (lower health, minor reduction in total armor, and slightly slower fire rate - this is because more space is needed to house the tech used for its support role and sucks up more CPU).

Reply Good karma Bad karma-4 votes
Corelious
Corelious - - 290 comments

(buried)

Since I have posted 4 system upgrade ideas I'll throw out another weapon option:

Alternative:
4. The player can opt to remove the Kodiak's weapon systems entirely to make room for additional system upgrades (2 max). It is also possible to over-clock the Kodiak's sytems and have two weapon upgrade slots at the cost of a system upgrade. Both options slightly reduce the Kodiak's speed and health.

Reply Good karma Bad karma-6 votes
Corelious
Corelious - - 290 comments

Oh and the appearance of the ship should be altered appearance based on what upgrades you opt for.

Reply Good karma Bad karma-4 votes
Corelious
Corelious - - 290 comments

And one last thing - the model, I have got to say more about it. Look the old Kodiak was great for nostalgic purposes but honestly, the newery one - though it might need some tweeking - looks a lot better. Seriously it actually looks like GDI rather than an airborn lego block.

Reply Good karma Bad karma-4 votes
Guest
Guest - - 689,489 comments

Have you EVER played C&C2: Tiberian Sun/Firestorm?

Reply Good karma Bad karma+3 votes
Corelious
Corelious - - 290 comments

Yes I have and That Kodiak looked different.

Reply Good karma Bad karma-3 votes
Blazerunner
Blazerunner - - 86 comments

Honestly, Stratoboosters counter themselves insofar as balance goes, due the fact they have a cooldown on them.

Stratos ensure you can bomb that missile silo straight to hell, but don't ensure the bomber will survive the return trip, because of the cooldown... bit like the C&C Generals Zero Hour Aurora Bomber: Supersonic speeds going in ensure the package is delivered, but the subsonic speeds coming out can easily get the bombers killed afterwards.

Reply Good karma Bad karma+2 votes
Blazerunner
Blazerunner - - 86 comments

If the Stratoboosters were THAT overpowered, I doubt devs would've used 'em for the Firehawk in the standard game. As it is, the big balancer for that ability is the cooldown. The Firehawks might get behind enemy Anti-Air, but it's a toss-up as to whether they get out again... unless you targeted them for Power Plants, the AA defenses are going to shred 'em on the way out.

Reply Good karma Bad karma+1 vote
C&C_Burger
C&C_Burger - - 2,040 comments

I know this video is old but..

Reply Good karma Bad karma+3 votes
majorhicke
majorhicke - - 18 comments

So... just to be clear, this is going to function as an AA platform with just it's normal attacks? Or can it hit ground targets as well, w/o any special abilities?

Reply Good karma Bad karma+3 votes
Carnius Author
Carnius - - 1,354 comments

Default will be AA only, but maybe it get Ion cannon as upgrade.

Reply Good karma+3 votes
Ahrimansiah
Ahrimansiah - - 3,216 comments

yeah please keep the upgrade for ground attacks too! there is no way that an airship which can get inside atmosphere left without some anti ground weaponry!
though i wish it was a cannon barrage instead of single ion cannon, u know like the orbital bombardment :)
also it would be great if u can add more detail on top of front its kinda to smooth :)
Btw how about adding some anti air batteries too on it instead of just anti air missiles?

Reply Good karma Bad karma+3 votes
Pyrodaimon
Pyrodaimon - - 340 comments

Maybe he can make the Kodiak have several independent turrets underneath its body, like the Assault Mothership in v1.4, that can bombard the ground with several ion pulse bolts.

Reply Good karma Bad karma+5 votes
Blazerunner
Blazerunner - - 86 comments

Suggestion here!

Anyone who's deployed the Mammoth MkII knows that the missile racks it carries tend to target ground units as much as aircraft, right? Here we go then...

The Mammoth has a pair of on-board "upgrades" to mount either a dedicated Anti-Air Railgun Turret, or a dedicated Anti-Ground Disc Launcher.

So, here goes... The Kodiak II, being this big orbit-to-atmo rig, should, indeed, have something like missile racks. But, instead of making them dedicated anti-air, make them like the Mammoth's, capable of targeting both land and air. Add it's upgrades to it, much like what the Mammoth has.

A Dedicated Anti-Ground package, combining High-Explosive Bombs and a set of afterburners (like the Banshees). This allows for a bit of high-speed saturation bombing.

Set 2 would combine the Stratobooster package with a set of dedicated anti-air railgun turrets, allowing the Kodiak a rapid response to hostile air patrols, and incoming airstrikes.

Finally, as a change-up, set 3 would combine a bit of both, but without the extra ability. Mixing high-explosive bombs and anti-air railgun turrets, but due to the exceptional amount of available firepower, unable to use either the afterburners OR the Stratoboosters, effectively turning it into a flying fortress of hard to stop destructive force instead of something all but impossible to stop due to the abilities being used constantly.

In all cases, the dual-purpose missile racks could either remain as additional firepower, like the Mammoth's weapons (massive dual railguns, twin-mounted 20mm MGs and dual missile racks) or be replaced by the upgrade package chosen.

Reply Good karma Bad karma+3 votes
Circular0rb
Circular0rb - - 2,124 comments

Holy smokes that is awesome!

Reply Good karma Bad karma+3 votes
Pablicio
Pablicio - - 165 comments

Firstly I thought it would be like the GST, then I noticed it was the Kodiak!

Thank you dude, thank you!

Reply Good karma Bad karma+2 votes
FortressMaximus
FortressMaximus - - 1,664 comments

Maybe instead the stratofighter it should have the customized ability to launch supersonic fighters to have an air superiority. So the player must choice between a pure air superiority vehicle or a versatile unit.

Reply Good karma Bad karma+3 votes
nitebones
nitebones - - 222 comments

does this remind anybody ealse of a f 303 from stargate

Reply Good karma Bad karma+4 votes
Nuttah
Nuttah - - 1,201 comments

If you squint really hard.
Though it's older, naturally.

Reply Good karma Bad karma+2 votes
Dentedhelm
Dentedhelm - - 129 comments

lol its like a flying Mark Two :D

Reply Good karma Bad karma+2 votes
Captainobvious
Captainobvious - - 124 comments

I hope this Tacitus Archive is indestructible :D

Reply Good karma Bad karma+2 votes
ilic_stefan
ilic_stefan - - 98 comments

There is a mistake

Kodiak was not a unit, it was a name of this
Cnc.wikia.com
Cnc.wikia.com

Now as we all know Kodiak was its codename, much like calling a German Panzer tank "Johnny" or "Jake".

So rename this unit into Orca Command Vehicle as it should be named. Also I think the MK2 mark is just too much, we have too much MK2 units in mod already.

Reply Good karma Bad karma+4 votes
Pablicio
Pablicio - - 165 comments

You know, you could count it instead of a Epic Unit, as a Heroic one.

Reply Good karma Bad karma+3 votes
Carnius Author
Carnius - - 1,354 comments

You are correct of course, but the name Kodiak stay, because people recognize this unit by this name, not as Orca Command Vehicle.
We shall say its Orca Command Vehicle MKII that bears name Kodiak in memory of Orca Command Vehicle Kodiak. In short Kodiak MKII.

Or maybe i should named it Kodiak II (not MK), that would make more sence when i think about it now :)

Reply Good karma+9 votes
ilic_stefan
ilic_stefan - - 98 comments

I agree with Kodiak II, sounds better.

Reply Good karma Bad karma+7 votes
Blazerunner
Blazerunner - - 86 comments

Agreed here, too.

Personally, only unit in the Tiberium Era that should have the MK2 designation as part of it's name is the Mammoth MK2.

Reply Good karma Bad karma+1 vote
APOTHECARY888
APOTHECARY888 - - 345 comments

Will it also be able to carry units?

Reply Good karma Bad karma+3 votes
GlassFortress
GlassFortress - - 40 comments

Who else is going to try to pit this and the Mammoth Mk II against the Scrin walker thing and the mothership?

Reply Good karma Bad karma+4 votes
Blazerunner
Blazerunner - - 86 comments

Hehehe... ah, ME!
Mammoth Mk2, that's a fragging CLASSIC right there. Usually mount the AA Railgun, as the missile racks are dual-purpose.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,489 comments

what about lowering its attack damages and an idea of you can deploy the Kodiak anywhere on the map, as a limited mobile base where a small defense is also deployed, with tower turret type defenses (not too many defenses_) arise from within the Kodiak, and for example a select choice of soldiers and light tanks could be built and buildings maybe?
just thought it would be a interesting strategic option.

-James

Reply Good karma Bad karma+3 votes
M0nkfish
M0nkfish - - 195 comments

^^
This sounds a little more like what is planned for the NOD Montauk II

Reply Good karma Bad karma+2 votes
CptJames
CptJames - - 9 comments

Hi, im james, i have an account now.

Cool! it was just an idea i thought would be a little different, and if im correct i think tiberian wars - firestorm had a mobile warfactory for both GDI and NOD so i just went for something a bit like that but more plausible than a tank turned building with the resources of a base :D, also i had a similar idea for Scrin though with the sound of things i think everything has already been planned, but the idea was a mobile base Mothership that has no attacking power until stationary and moves slow (when stationary deploys 4 Storm Columns but can upgrade to 6? an idea of an idea haha) and its cool unique skill is that it can TELEPORT base defenses from a base to itself, so you can set a stronghold pretty quickly

p.s. to the creator: i hope you like an ideas,and this mod is easily best i've seen for Tiberium Wars and ive followed it for awhile now, one of my favourite games of all time was Tiberian Sun, and you've captured that westwood feel brilliantly, keep up the amazing work!
-James

Reply Good karma Bad karma+2 votes
Blazerunner
Blazerunner - - 86 comments

During what Tiberian History calls the "Firestorm", a set of operations against C.A.B.A.L., both GDI and NOD deployed mobile production facilities, GDI had the Mobile War Factory and NOD had the Fist of NOD.

Both units were rather pricey, and unarmed. This was primarily as they were capable of producing their own guards on-site. So long as the tech requirements were met, they could build anything their faction's factories could, from the Wolverine to the Mammoth MK2 for GDI and Attack Buggy to Cyborg Reaper for NOD, they could produce anything but another of themselves. This was due primarily to the unit limit for said units being ONE.

The mobile factories allowed a degree of flexibility even C&C 3's expansion units wouldn't allow for. Wherever you could deploy those units, you could drop an army. Be it hiding beyond a plateau to drop Juggernaughts and a Mobile Sensor Array, or building an MCV so you could drop an Obelisk battery right on top of your enemies' harvesting operations, then hiding it under a network of Mobile Stealth Generators to stall bomber counterstrikes while you build a set of concealed SAM Sites.

Overall, it was a common tactic to pair a mobile factory with a Carryall, so you could perform tactical flexibility beyond what only the newest players would fail to expect.

A couple rounds playing with it, and your opponents would learn quickly to TAKE IT OUT! Otherwise, well, things got interesting fast. Usually deployed either sensor arrays or mobile stealth generators and a sensor array (depending) to assist my factory's defense.

Reply Good karma Bad karma+1 vote
Fr0styN1nja
Fr0styN1nja - - 65 comments

should give it the ability that orcas and other planes can land, repair and refit on it, it could holt 2 aircraft above the cabin whic isnt being used for anything on the current model

Reply Good karma Bad karma+1 vote
Ledgend1221
Ledgend1221 - - 23 comments

This is going to be fun against a Scrin fleet.
Imagine the heroic rockets!

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Kodiak MKII, not quite the same as Tib sun variant but this is the way i like it and i hope you do too. All you can see in this profile might change. this is just few ideas what this unit could be.
Adding Tacitus Archive into game allow me to add also units that i normaly would not because of ballance. Kodiak will be one of these special units that we get on Tacitus Archive.