The group and I are working on stories for the GDI and Nod (The Scrin will not be a main team for the 1st release).
"March 15 2072,
Today....Today has been a glorious day for the Brotherhood; Although it started out as any other day....I had just walked out of the GDI barracks ready to repair the damn Fuel gauge control of the war factory, the tiberium mist rising out of the tiberium chasm this day was somewhat calming, it would not be calm for long... When i finished i went back to my bunk, that's when the white lady's voice screeched over the secured NOD radio frequency, she ordered me to prepare the operation and that it was a go. A bit of time passed...nothing...then her voice came over the radio again, she needed me to disable the GDI defense grid (The idiots had put all of the power controls into a single grid building!), i went into the facility -that was the easy part, a quick flash of my ID and I was in. I rerouted all of the power causing a short circuit that disable all of GDI precious defenses. 15 seconds later Yelling and gunfire erupted out of the entrance of the facility, soon i was traveling with the white lady back to the rendezvous point - with plans for the obelisk of darkness." - Henry Liu, NOD operative stationed at GDI's ECHO research facility
this is recalling the secret NOD raid on GDI's ECHO research facility, map progress: 90%
In the aftermath of the GDI/NOD alliance, it is believed that the mutants and civilians in the area assaulted the conference building. We can assume that GDI and NOD managed to get their leaders out of the area and they captured the rebels, but our new investigations show that.." -W3N news network, Jim Blair's Straight news "
recalling the rebellion of civilians of Manchester after the GDI/NOD alliance: 0%
The content of each version is shown here:
v1.0 all sides complete and 1 prologue mission for GDI and one for Nod
v1.1 full campaign and a couple of unit updates
v1.2 bug fixes, model/texture updates and a scrin support class
v1.337 *Hardcore Edition*
Mod Team Status: IF YOU WANT TO APPLY, SHOW US WHAT YOU GOT IN THE FORUM RECRUITMENT THREAD.
Number of Modelers: High (we could always use more)
Number of Concept Artists: Moderate
Number of Texture Artists and UV mappers: Very Low (if you can texture a rock, you're in)
Number of Coders: Low (definitely could use more)
"SPR wrote most of this, so don't expect everything to be spelled right and 100% accurate, but it is mostly confirmed"