Tiberian Sun Rising is a total conversion for Command & Conquer 3 Tiberium Wars! Tiberian Sun Rising brings back GDI and Nod battling it out during the Second Tiberium War, retelling Tiberian Sun as never before. This isn't just a remake of the hit title C&C Tiberian Sun. It is a mod making Tiberian Sun as it should have been originally so expecting lots of new fun and originality while sticking to the feel Tiberian Sun had. Taking the mindset that this is the first time Tiberian Sun is being made and using the original game as a design concept. This mod will also include the additions made in Firestorm so it is a remake of Tiberian Sun and Firestorm as one to what they should have been.New abilities and units will appear in Tiberian Sun Rising as well as new kind of gameplay altogether.
The brotherhood has new AA defenses commander, engage them with ORCAs at your own peril.......
ICBM FTW!
EVA: Sensor Arrays are in place.
Commander: ORCA Fighter sqaudron 1 distract the forward SAM sites while the ORCA Bombers level the Power plants! A second set of Bombers will then level their Con yard!
Commander:Launch all Harpies we have and send Reckon Force 3 to take care of the MSA's.
CABAL:MSA's destroyed commander, creating aerial perimeter. Orca Bombers detected.
Commander:Send them to hell.
CABAL:Threat neutralized, my pl... err your plans will be accomplished soon.
Nice!
thanks god you made nod turrets into single ones cuz i really didnt like the hub thingy it was just too messy and took lots of space plus this looks better
missile smoke effect i see
Nice screenshot :)
Are those the new custom rings I see?
They look good, but still a bit too bold/bright.
A bit more transparent and a bit less bright and they'd be perfect :)
I think the base of the radar dome is to small the dish is the right size but it looks like it should be a little wider
oh and will the orcas get a missile effect of their own?
(buried)
Radar Dome? you dumb ball that's a Stealth Generator Dome!
I dont think he is a dumb ball. He was speaking about the radar dome behind the refinery. Try to look more closely next time before talking and insulting people. We dont care about your anger management problem or lack of parental love arouond here...
Hey! I saw that and that is not a Dome, it's a Radar Dish Tower not a Dome.
The base structure of the Radar tower is not a "dome" it's just the structure, with the radar dish on top of it.
sorry thats what i meant the radar "DISH" the base just looks to small for the "DISH"
Nahh it's fine.
AYBABTU has a point it doesn't look quite like the original one. Cnc.wikia.com
The change in design is intentional, it fits Nod's design a lot better with the sleek base. The structure was actually first shown about a year ago:
Moddb.com
It just looks a tad better without the rings...
Ya its not bad it just looks like just the base not the dish could be a tad larger but it doesn't really matter anyway. looking great though!
Nice effects
I always hated this.
Just scouting the terrain with some Orcas, suddenly SAMs a shitload of them, goddamn stealth generators !
are those circles going to be removed? I don't like a circle over my units/structures EVERY SECOND of the match
yaaa update.... one or two questions BUT FIRST LET ME TELL you are THE BEST- i mean realy.....its hard to find right word ,and now dont take this for a bad comment I appreciate your work and thank you for your efforts that you've managed to create such a great mod i hope you will just take this as feedback. AND NOW its about orca fighter and orca bomber....first is about orca fighter when they fire missiles are they going to fly by like NODs bomber (banshee) or they will stop and fire cozz., i think its little to stupid to stop-hold and fire missiles. second is about orca bomber- animation when I saw your video I noticed that the orca bomber moves too linear, as it is limited to only left or right, and straight, in my opinion it would be interesting if you could add a little more dynamic. such that it can be tilted to the left or right if you understand what I mean. best example is the video of the orca fighter from the c & c tiberian sun when they destroyed the base of nod. I apologize for such a long comment but I could not restrain sorrrrry.
I hope you understand this as feedback and just as that. Thanks and much success in completing the mod. after all, whatever you finish this mod IT WILL ROOOOCK.
orca down
Damn those SAM missiles look like rape.
I don't remember Stealth Generators being that big.
I think you'll find a lot of the old relative sizes change a lot in 3D as opposed to 2D sprites. Just look at the mammoth.
i wonder how big the temple will become...
they have already made the temple.
The thing is, from the picture it looks even bigger than the War Factory or the Refinery or the CY.
Stealth gen was always supposed to be pretty bulky by comparison, but yeah, this seems a little macro. compared to that obelisk, unless that's going to be some special super sized stealth gen. Really, it could use some scaling down. I feel that way about the radar dish too.
Also, I think the rings should be an option or only present when selected/decloaked, they just kind of disrupt the aesthetic like they are now.
If I'm honest, the Obelisk looks too small, and the Stealth Generator looks too big. This is when I compare these models to the TS versions.
To be a bit more in detail: a SAM Site was 1x1 cells; an Obelisk was 2x2 cells; a Stealth Generator was 2x3 cells.
From the looks here, and thinking that the SAM Site is 1x1 cells, it looks like the Obelisk is 1.5x1.5 cells, and the Stealth Generator 3x5 cells (which should make it the largest structure in TS, which it ain't).
I hope you appreciate the 'detailed' feedback =P
We appreciate it indeed, it's good to see so many people giving constructive criticism.
The problem with the stealth generator is that its size projected into 2D is a lot different to the 3D size, where its sleek body makes it more like 1x3 or 1x4. Compared to the other structures, it's at about 2x6 at the moment, so we'll most likely cut it down to 75% or 50% of its current size.
Wow! I just noticed how massive the Stealth Generator is! :O
Yes, it would look much better if cut down to 75% of its current size.
50% would be a bit too small, though.
Anyway, everything still looks great, although the rings are still a bit too bold for me. :)
I notice how small the health bar above the stealth generator is if that's all you get when you select a building it's hard to see if you even selected it at all with the interface panel off.