"War... War never changes. The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element. This war is no different - except there's nothing natural about Tiberium. The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future. It is the Dawn of the Tiberian future." --- Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1;to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3;implemented in the series as gameplay features. This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of...
The official TD logo, to be seen in many public releases. Developed jointly between Soviet_Deso and Testudinidae.
Great work,
I've always wondered what the significance behind the logo was, until I compared it to Tsun.
Do you recall the main menu clip of Tdawn, where this logo would slide into place and the nukes would apear/explode?
Just like in Tsun where those rings (that look kinda like the above) would slide into place and the glow lines would apear/explode?
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I'm hoping you guys add that to the main menu of the mod, I was kinda missong the continuinity in Twars.
Indeed we will ;)
Furthermore, we have added background on the logo, and hints at how we may be using it, here:
Cnc-source.com
there's also 2 red C's...could be an indication of "C"ommand and "C"onquer or command and control