"War... War never changes. The reasons why we fight these wars remain much the same; some are fought to conquer, for religious and ideological beliefs, other wars are fought over gold, oil, spices – natural resources and money. Power is the key element. This war is no different - except there's nothing natural about Tiberium. The year is 1995 and we have just begun to open up our eyes to view a brave new future, some will come to say it's a horrific future. It is the Dawn of the Tiberian future." --- Tiberian Dawn is a total-conversion for the game Command & Conquer: Tiberium Wars. Our goal is to bring C&C1;to a new engine, with enhanced features and graphics while also bringing back much of the classic style of gameplay while not taking steps back from what C&C3;implemented in the series as gameplay features. This is not of course our only goal - the idea of the total-conversion was inspired by an art piece by Godwin that showed the cruelty and bitter humanity of...

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Orca VTOL
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snake1001001
snake1001001 - - 68 comments

missing the blades in the cofee cup looking things

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THE_GMoD
THE_GMoD - - 847 comments

( Snake1001001 is my old account) please don't tell me you are going to make the blades a bloody effect, this is where all orcas went wrong (i know you have a new orca model now but W/E

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Lazy6pyro
Lazy6pyro - - 501 comments

Actually, it is the same model, just has the texture applied to it.

The reason the blades are done with the effects is to save on game resources. The fan blades have a special texture applied to them called a normals map, which allows the appearence of there being actual blades there (as the light thinks that there is a difference in the surface geometry), but without actually wasting polygons to generate the blades. Trust me, you cant tell the difference.

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kjs_1989
kjs_1989 - - 63 comments

looks perfect, totally awesome!

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