New on this TD based mod: • Super weapon timers • Smaller super weapon timers (airstrike etc) can be seen only by allies • Red tiberium • Added more notification sounds (radio static shhhssszzz hhhsss etc) • Added more co-op missions with special color palettes with a new unit which can capture allied buildings and units(co-op only, sorry trolls) • New level-up sound (taken from Fallout 1&2) • New level up icon animation • Weapon impact flashes • Spy logic added to the game • Added new NOD support power (vehicle airdrop) • New rifleman that uses grenades against large groups of infantry (will be credited to the one who helped me once I get a confirmation) • New awesome commando icon • New chemical tank for NOD • AI target logic (it will hit your super weapons with its super weapons) • Added communication center for NOD (recreation of the beta) • New military fonts
Doing menus in openra engine is really really realllllllyyy tiresome, but if you love what you are doing its worth it
Construction Yard has its own icon? Cool.
Actually that was inherited to my mod by OpenRa, So its not something new, TBH I am not sure if the original game had it or not, I guess some one from the developers of OpenRa made it?
Also the fact that is shown in this screenshot is because i turned debug on (that shows unbuildable in game elements as well like the con yard) to demonstrate how the icons look in the menu,
so it is not possible to build it in game from the side bar.
Tho aside from that, does the menu look good? hehe