Territory wars set in the Tiberian universe during the Third Tiberium War.

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The release 3.0 contains a new war theatre, South America, along with new naval units.

A new war theatre, an incomplete, large part of South America:
v3.0 || New map: South America v3.0 || New map: South America

3 naval units were added, variously, either destroyer, carrier, submarine, or cruiser. Each faction have submarines, and consequently, also destroyers (to counter subs).

New naval units:
New naval Nod units, v3.0 New naval Scrin units, v3.0

Suggestions how to organise networked games would be welcome.

Below you can download the new war theatre and updated maps:
Tiberian Conquest 3.0
Source files v3.0

To install you simply need to copy folders (tiberian_conquest_sa, tiberian_conquest_au, tiberian_conquest_eu) from the main release zip into your maps folder inside your main game TripleA directory (or in your Documents folder where you have your TripleA saves/maps folders). You may overwrite existing folders in order to have the latest version installed.

A grand turn-based strategy game at its core, TripleA is a free open-source game and you can download it directly here on IndieDB/ModDB:
TripleA download

Tiberian Conquest 2.0 released with the Australian war theatre!

Tiberian Conquest 2.0 released with the Australian war theatre!

News

A new version of Tiberian Conquest sees the daylight, a mod/map for TripleA, now featuring 21 different units instead of just 8.

Tiberian Conquest 1.0 released!

Tiberian Conquest 1.0 released!

News 1 comment

A mod for the indie game TripleA released. The first mod release includes the European war theatre and total of 8 different units.

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Tiberian Conquest 3.0 South American war theatre

Tiberian Conquest 3.0 South American war theatre

Full Version

The third release of Tiberian Conquest for TripleA. The South American war theatre, updated existing ones. New naval units. To install you simply need...

Source files v3.0

Source files v3.0

Source Code

Source files of the third release of Tiberian Conquest, a mod for TripleA. Included are template maps, icons of all units, and current map folders (South...

Tiberian Conquest 2.0 Australian war theatre

Tiberian Conquest 2.0 Australian war theatre

Full Version

The second release of Tiberian Conquest for TripleA. The Australian war theatre, and the updated European war theatre. To install you simply need to extract...

Source files v2.0

Source files v2.0

Source Code

Source files of the second (2.0) release of Tiberian Conquest, a mod for TripleA. Included are template maps, also those not featured in the mod, icons...

Tiberian Conquest 1.0.1 European Theatre

Tiberian Conquest 1.0.1 European Theatre

Full Version

The 1.0.1 version of Tiberian Conquest for TripleA indie game. The European war theatre. To install you simply need to extract the contents (tiberian_conquest...

Source files 1.0.1

Source files 1.0.1

Source Code

Source files of Tiberian Conquest for TripleA. Included are template maps (not featured in the mod), icons of all units, and the current map folder.

Post comment Comments
feillyne Creator
feillyne - - 5,816 comments

There seems to be a bug with heavy bombers and Scrin special bombers (battles) in the 3.0 version - it's rather advised to avoid creating and then using them in combat.

Reply Good karma+3 votes
XavierAgamemnon
XavierAgamemnon - - 647 comments

i wish i had the game to play it i thought it was for c&c3 but still vary cool.

Reply Good karma Bad karma+4 votes
feillyne Creator
feillyne - - 5,816 comments

Moddb.com
It's a free game.

Reply Good karma+2 votes
Gen.Kenobi
Gen.Kenobi - - 2,080 comments

Sugestion> make the territories, like the original states.

Reply Good karma Bad karma+3 votes
feillyne Creator
feillyne - - 5,816 comments

Hmmm, states would do just fine... regions would be even nicer. Countries are too large to be made territories. But right now I have only 1024x768 maps. Perhaps later on, after an extensive research into satellite images, that could be more possible.

Reply Good karma+3 votes
maroon83
maroon83 - - 71 comments

Nice work. If u need any advice in topographical maps feel free to contact me.

Reply Good karma Bad karma+3 votes
Lucífer
Lucífer - - 3,393 comments

Keeping the areas lined out like in the original game would make it a lot easier to navigate.

Reply Good karma Bad karma+3 votes
XavierAgamemnon
XavierAgamemnon - - 647 comments

not a bad idea

Reply Good karma Bad karma+4 votes
feillyne Creator
feillyne - - 5,816 comments

Thanks!

Mhmmm, some feedback (or reviews) on the mod, and the general balance of units would much needed. ;-)

Reply Good karma+2 votes
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