This mod will be taking the base game and bringing it to DirectX 9.0c at first to enable the use of Shader Model 3.0. This will allow for Parallax/Displacement Mapping or maybe Relief/Offset Bump Mapping, Procedural Textures(maybe), Subsurface Scattering and Transparent Materials. I will do my best to reach out to and collaborate with more devs to bring HDR, Soft Shadows, and High Precision Rendering to the game. I will look into relief mapping with self shadowing or steep parallax as an alternative to POM. This should allow for a more modern look to the game as well as improving the look of characters and the environment.
Hey guys, so I went through and changed a couple of textures namely doors, some floor textures and touched up a couple of cement textures by John P for extra sharpness.
I heard that a lot of people took issue with the HD texture pack in that it did not make the doors look nice. Since so much time is spent in thief interacting with doors I figured this ought to be taken care of. I did my best to match the original coloring of the doors, but keep in mind without original artwork it is hard to make things exact. So for now it is what it is, let me know if you have questions or can point me to a good source of medieval door textures.