This mod will be taking the base game and bringing it to DirectX 9.0c at first to enable the use of Shader Model 3.0. This will allow for Parallax/Displacement Mapping or maybe Relief/Offset Bump Mapping, Procedural Textures(maybe), Subsurface Scattering and Transparent Materials. I will do my best to reach out to and collaborate with more devs to bring HDR, Soft Shadows, and High Precision Rendering to the game. I will look into relief mapping with self shadowing or steep parallax as an alternative to POM. This should allow for a more modern look to the game as well as improving the look of characters and the environment.

Description

This is my remake of John P's HD textures. All credit goes to the artists at Ion Storm and John P for the original work. I have remade a few normals and added specular/AO maps to some textures. More of these on the way! Certain wall/ground/door textures now have a heightfield/displacement map. I am working on getting this working in the game. Right now I am releasing the textures as is. Feel free to use them for your project. Please give credit where it is due.

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Texture pack 0.1
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lowenz
lowenz - - 1,061 comments

Please, join us here: Ttlg.com

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lowenz
lowenz - - 1,061 comments

About the wrapper, dgVoodoo2+ReShade 3 toolchain is working great in Thief DS, but I don't think it's enough for your project.

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cr4zyw3ld3r Author
cr4zyw3ld3r - - 174 comments

Do you have instructions on how to get it running with DS, I have had no luck with mine. Keep getting crashes. WOuld like to test it out at least to see if I can get depth maps to appear.

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lowenz
lowenz - - 1,061 comments

I use GOG TDS release.

Put d3d8.dll of dgVoodoo2 in Thief "System" Folder and configure the options through the setup tool.

These are my options: S13.postimg.org

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cr4zyw3ld3r Author
cr4zyw3ld3r - - 174 comments

Thanks will try it out.

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cr4zyw3ld3r Author
cr4zyw3ld3r - - 174 comments

Hmm, so it seems to work fine on my desktop with the r9 390 and not with my laptop which has a GT 740M and intel GPU. Do you get lag spikes when the game first loads?

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