This mod will be taking the base game and bringing it to DirectX 9.0c at first to enable the use of Shader Model 3.0. This will allow for Parallax/Displacement Mapping or maybe Relief/Offset Bump Mapping, Procedural Textures(maybe), Subsurface Scattering and Transparent Materials. I will do my best to reach out to and collaborate with more devs to bring HDR, Soft Shadows, and High Precision Rendering to the game. I will look into relief mapping with self shadowing or steep parallax as an alternative to POM. This should allow for a more modern look to the game as well as improving the look of characters and the environment.
This is my remake of John P's HD textures. All credit goes to the artists at Ion Storm and John P for the original work. I have remade a few normals and added specular/AO maps to some textures. More of these on the way! Certain wall/ground/door textures now have a heightfield/displacement map. I am working on getting this working in the game. Right now I am releasing the textures as is. Feel free to use them for your project. Please give credit where it is due.
Hey folks here are the textures you saw me post pics of and also a ton more. Looking forward to bring you more of these. I figured since the work on the mod will likely require an exe re-write for which I am woefully unprepared, that I would let these textures loose in the community. Note that I added or replaced certain textures of the John P pack. So if you are seeing a lot of similarity it is because of that. Also making new normals can result in bad artifacting so I touched up some or john p's work as it looks like he used nvidia's photoshop tools or crazybump for some of the texture work per the image meta data. I am using the more modern tools that are more up to the task and that create higher quality normals even based on diffuse map only. Like i mentioned I would like to continue adding spec/AO maps to more textures as I am hoping to eventually bring the game at least into DX9 but hopefully into the DX11 domain. I doubt tessellation will happen but at least we can make use of those heighmaps with a new renderer or wrapper. Anyhow enjoy these for now.