The project is a HD texture mod for the first part of the game series Thief: The Dark Project / Thief Gold.
This is the "Ultimate Difficulty Mod" for the T1 HD Mod. It's only for version 1.2! Requires a full installation of 1.2!
This is the "Ultimate Difficulty Mod" for the T1 HD Mod. It's only for version 1.2!
The original T1 HD mod gamesys v1.2 is also included. Maybe someone accidentally overwrites the file without a backup...
There is also a "Ultimate Difficulty Mod (normal AI speed)" gamesys. This means that the AI moving speed is normal here (original settings).
To play with the custom gamesys, your simplest option is to backup your old dark.gam (file path \HDMOD\dark.gam) and replace it with the new one.
Original excerpt from the ReadMe file by Northon:
* A lone guard who is alerted and makes a confirmed sighting of Garrett or a body, searches for him, and gives up, will run to alert others instead of returning to his regular patrol. After that however, he will resume his patrol.
* The AI vision cones have been completely redesigned to given them better distance vision, a more accurate loss of acuity over distance, and to eliminate Garretts ability to use leaning tricks to blackjack guards while alerted.
* I have heavily modified the dynamics of noise creation as a result of Garretts footsteps. Running on wood and cobblestone now has the potential to alert guards within a few meters. This means you will have to *walk* up behind them for a successful blackjack. Also, creeping on marble, metal, or gravel is actually *quieter* and no longer alerts guards thus eliminating the need to tap the forward key and creep-crouch.
* Garrett is now more visible to AIs as the visgem will indicate. To offset this new disadvantage, I have increased the bonus Garrett receives for crouching and sticking close to walls.
* Bodies are now MUCH harder to hide. Forget about tossing your victim in a shadowy spot on a well patrolled hall. Only two things may effectively hide a body now: a physical barrier, or an area of nearly absolute darkness.
* The AI have been made faster, especially zombies (who are now a real threat to an experienced player!)
* Residual alertness on guards who have been raised to level 3 now increases their perceptiveness by a considerable margin.
* Yelling made by guards during combat or searching travels further and is heard more easily by other guards.
* Blackjacking someone makes a minor sound disturbance.
* A collapsing body makes a minor sound disturbance. (both of these are not loud enough to alert anyone but simply attract their attention if already alerted or perhaps illicit a "Who's their?"..."Musta been rats" response )
Usage instructions:
To play with the custom gamesys, your simplest option is to backup your old dark.gam and replace it with the new one. Load up Thief and be prepared to find a whole new challenge awaiting you in the missions you have grown to love.
To restore your original Thief version, simply copy the DARK.GAM file you backed up back into the Thief directory.
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Tips for playing with the new difficulty:
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-Never try to run up behind a guard to blackjack them (unless they are the dimwitted ones that work for Bafford) Your default mode of travel should probably be walking from now on.
-Be much more prudent when hiding bodies.
-Take more time to consider your course of action and plan from the shadows.
-Blackjacking is now a more risky tactic and should be used sparingly.
-Plan your escape tactics ahead of time as the AIs won’t be quite so easy to evade anymore.
-Be prepared to resort to less-conventional tactics to overcome a situation. Spots that were possible to sneak through on expert will be much harder if not impossible with this gamesys.
-If guards are nearby, you may be forced to creep while walking upstairs to remain unheard. This is because the noise Garrett makes is a measure of his total speed, not what movement mode you are using.
Credits: Northon
Awesome, few questions however. Is this a new mod or just redesigned to work for the HDMod and Will Thief 2 and Deadly Shadows ever get this?
This mod was originally created by Northon. I've made it compatible with the HD mod. It will also be available for the T2 HD mod soon...
Can you give an estimation for Thief 2 HD v.1.0 release? Its been forever ...
I already had used this Mod some years back for Thief 1 original. I had the problem that guards always stopped their scripted conversations all of a sudden, when I got near. Though they did not see or hear me.
Can anyone confirm that this bug is gone?
Hey so far with this new Mods, no i have not run into this bug anymore
I remember it trust me.
Thanks for the one year late reply haha :D
Which dark.gam should you replace? DARK.GAM or HDMOD/dark.gam?
It's HDMOD/dark.gam.
Yes :)
In the NewDark Graphics Settings of the T1 HD Mod there is an option called "Enhanced AI Detection". Do I need to enable that option in order for the Ultimate Difficulty Mod to work? Do they conflict with each other?
This mod does not work period.
I have the latest Thief Gold HD Texture Mod 1.2 and i have tried all the DARK.GAM files in your mod and i dont see or notice any difference whatsoever!
I even tried the older versions of this mod designed for the vanilla Pre-New Dark Engine/Texture MOD and it does not work!
I tried starting a new game to see if that was the problem and its not.
Nothing changes. Its like its not compatible
Any suggestions??
Don't use the Thief root directory!
The correct HD mod file path is \HDMOD\dark.gam
OK when will there be the same difficulty MOD for Thief 2 HD 0.95???
Is this really that hard to make?? cant i just take the same settings from Thief 1 over to thief 2???
i literally cannot play the game without this mod.. I am so used to the extra difficulty that playing vanilla is just boring now.,
:(
Hey just an FYI, for Thief 2 the original Ultimate Difficulty Mod works fine when you drop the DARK.GAM file in the HDMOD directory of Thief 2 HD Mod 0.95
I tested and it works.
Also i am going to experiment with the ORIGINAL Ultimate Difficulty Mod for Thief Gold as i felt it was MUCH MUCH better in terms of AI Sensitivity! I have been using the original Mod to use with Thief 2 HD 0.95 and The AI is so sensitive and very realistic. You know its working when you open a door close to an AI and they react and go into hunt mode lol! Also even Blowing Torches with a Water arrow on a nearby enemy makes them react!!! Its Great! Im sorry Bentraxx!! but your mod does very little to the AI in my honest Opinion. The only thing i give you props for is the increased speed of the Zombies. But thats it
"Your default mode of travel should probably be walking from now on." Nah, I have the feeling that crouching is better, because you´re a little bit faster using it. Plus, he says that crouching gives you a bonus (though I never noticed it, maybe it´s not much).
First new comment in about 5 years, lol.
Thief Fix (TFix 1.27) does not use the DARK.GAM. You can rename/delete it and the game still works. It uses its own new one named TFIX.GAM
So rename that to TFIX-127.GAM and then put this ultimate difficulty mod in there, renaming it to TFIX.GAM.
You know it is working if the zombies walk at double speed in Cragscleft.
Another year another comment: here to say I appreciate you! The undead are comically fast and the balancing seems a bit out of whack but it does work now and will provide a challenge!