The project is a HD texture mod for the second part of the game series Thief (Thief II: The Metal Age)
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Thief 2 HD Mod 1.0 Beta | Locked | |
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Dec 24 2016 Anchor | ||
This is the Thief 2 HD Texture Mod 1.0 beta testing thread! Edited by: Bentraxx |
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Dec 30 2016 Anchor | ||
Got my account working, downloading HD now. |
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Dec 30 2016 Anchor | ||
I've found the first problem by myself. If you use the "Fan Mission Mode" and then you go back to the "Original Mission Mode" the Blood FX is automatically ON.. I will try to fix this problem! |
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Jan 3 2017 Anchor | ||
Ok so I finished the OMs and all and all very impressive with all the new effects and models. Here are screenshots with some discrepancies that I have found: Some of the gates do not have the HD models. The Explosive Charge does not have an HD object. The Spider Bot goes back to the default model when destroyed/disabled. The Signal sign does not have an HD texture. When Karras speaks on the PA, I get multiple subtitles. The Mechanists chair and table do not have HD objects. The Mechanist beds do not have HD objects. These Mechanists dining room chairs and table top have no HD objects. Sometimes when using water or moss arrows, it goes to this candle object. The Haunts have no HD models. The Servant and Combat Bots have the default eye texture. The Noisemaker does not have an HD object. Didn't know if you were to update this alarm light model. I'm unable to get to the armory in Shoalsgate because the button has been obstructed by the new target textures. The bars in this door do not have HD textures. The voice machines in Angelwatch show two sets of subtitles. The Chandelier uses the default models.
Didn't know if you wanted Garrett's bracers brown or to make them green like the default mesh. Garrett's hand look choppy when holding his sword. Wondering if it is supposed to look his hand when he is hold his blackjack below. Don't know if he is supposed to wear a black glove when carrying bodies. The Frogbeasts don't have Hd models. No flames on this chandelier at the Shemenov estate. The textures are misaligned on the balcony wall across from the Dayport Trader bank. Also another issue I found was when Garrett is talking to Lotus, Garrett's dialogue does not appear in the subtitles. Final note, FM mode is working correctly. Let me know if you need help with anything else. Also the light mapped water only applies to the OMs? The PA speaker does not have an HD model. The glasses do not have an HD model. The Rust Gas container does not have an HD object. The Hammerite Novice model is misaligned. And it uses the Thief 1 default polygon model. This is Dark Beginnings, Burglary in Blackbrook FM. Also the new blood stains that are found in Mynells Unit at Shipping and at the morgue in Shoalsgate, keep repeating the animation cycle over and over again. Whenever I/m reading books that only contain one page of reading, all of the text is faded and difficult to read. This mainly occurs in FMs. This Thief 1 zombie has the mesh backwards and is using the Thief 1 default model. This is in A Brawl in the Tombs, Thief 2 Fm In the subtitles, there are some instances where there are extra letters and letters from different languages that appear in between words. The Thief 1 haunt that carry swords do not have an HD model Also the thieves that are in Thief 1 do not have the HD models in Thief 2 fms. And that their meshes are backwards. |
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Jan 7 2017 Anchor | ||
TheDarkOne covered all of the issues I noticed. Other than that, it looks fantastic! I do have one issue, though. I seem to be getting sub-par performance in some areas. For example the very first areas in Running Interference and in Framed(Shipping and Receiving is fine, though). I have an AMD FX-8370, 16GB RAM, and an R9 380X 4GB, so it should be running fine. |
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Jan 18 2017 Anchor | ||
TheDarkOne93 wrote: Edited by: Bentraxx |
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