Darkness... My body hurts! Or is it my brain? The explosion! I remember it now. Maybe I'm in a coma? Or even worst, I may be already dead... Everything is so confusing... Zombies, monsters and ghosts from the past are filling my mind... Oh God, so many memories mixed with my dreams! I can't even distinguish them anymore. What if my entire life was just a nightmare? But it felt so real... Wait, what's that sweet voice? Sounds like a nurse! THAT is part of reality, I am sure. Now if I could just concentrate on this voice and try to wake up...

RSS Reviews  (0 - 10 of 613)

Blue_Dust says

May contain spoilers Agree Disagree

Briliant work..
Models were great..For the age of this mod i'm suprised some mods can't even get a litle bit close to them..Altough the skeletons are similiar to vortiguants (They are reskinned vortiguants)the fleesh creeature sounds just makes it scary..I say models are HD enough and that you don't need UD to play but just the good old models..
Gameplay is amazing..When you think that you've seen everything in the episodes something new appears..Like in episode 3 Rude awakening where from a hospital you end up in a zombie farm..Gameplay was made specifically for this kind of stuff..It was great..
This mod has a deep story..As you go further into the mod and reach episode 2 you find out that doctor Franklin found a special chemical that brings back corpses to life and that that's how the cheriff was zombified..
Maps were almost perfect..They could get confusing sometimes but the reason i don't give it 9 out of 10 is because the trees could use a lil more detail but everything else is set great..The detail in episode 1 to episode 3 is increasing..
Sounds are amazing..The voice actors knew what to do..The heads that talk really are creepy and the frankenstein monsters are amazing on voice..The skeletons can creep you out by saying "fleeeesh cretuuure" or "so fat" or even "aaaah fleeesh"..
This mod has allot of props..From what i see even in episode 1 they're rich on them..Episode 3 just shows off major props like the steam engine they made..All i can say is props look great..
10 out of 10..

For players:Please play this mod..Once you do you won't stop untill you realise it's so great..Who ever thinks this mod isn't good must have bad taste because this is "one of those" mods which doesn't seem to mess up anything and is ballanced..This mod should've ben declaired a stand-alone game or expansion..Moddb users who read this..Please vote 10 and play it!

When I first played this mod I didn't know what to expect. Well, I expected tons of Zombies and stuff but that's not the point. The mod pulls you in with its cool intro and scripted sequences. When just wandering around the church grounds, you often hear "Hungerrr" or "Freshh", even if no zombies are around. This has players dumbfounded and searching each corner for something to jump at them. Now down to the real part of the review.

Graphics: 5/5
The graphics in They Hunger are the old-school 3d fps graphics. Models look good, from Zombies to Civilians, from the Shotgun to even the Umbrella, the models and textures show hard work, and much time put into it.

Gameplay: 5/5
They Hunger has more to it than just mindless Zombie-bashing, there are puzzles and some mazes to be discovered when you play this mod. Maps are sort-of linear, but sometimes you will just be asking yourself "Where am I supposed to go?". Other than that, They Hunger also has very detailed maps. The catacombs in the church grounds are heavily detailed and are kind of frightening because of Zombies breaking out of there catacomb. Scripted sequences are also done very well.

Sound: 4/5
Voice acting and sound effects are really one of the greater goods in They Hunger. With cheesy effects to frightening Zombie shrieks, They Hunger really nails it. Zombies groan with dull lifelessness, just like they should. Other characters, like the Zombie Sherrif, have excellent voice acting.

Conclusion: I thoroughly enjoy this mod. IF you like Zombies, horror games and First persons shooters, you will love They Hunger




TroHea says

Agree Disagree


At the time, this was one of the funnest things around, and it's only a mod. And to this day - it's still super fun to play. It's got great pacing with action and puzzles, a decent plot, and it's obvious that a ton of effort was put in to every second. The game actually did creep me out a few times, but it was mainly just a blast to play.


IMHO the best horror mod, and one of the best mods, ever made for HL. Action, re-skinned enemies, impressive sound and music, new weapons, a good story... Perfect.


I can remember the first time I played this, it scared the **** out of me! I loved the quality of the story, mapping and textures! This mod should ALWAYS be the first mod that ANY Half-life player downloads and plays!


best hl1 mod ever.

I have seen this mod when I was a kid and now, it is my turn to play it. It was a good experience overall. They Hunger follows an unnamed writer who is taking a break from his job and is trying to have some peace in the countryside. Your car gets struck by a lightning and you find your way to the church. As you explore the church, you hear a strange sound coming from the coffin….

The mod itself comes in three parts, each part having their own settings and introducing new things as it progresses. Episode one is, without a doubt, the strongest episode. The buildup before facing the first zombie is well-done, I also like how vulnerable you are at the start. You are equipped with only an umbrella and a couple of pistol magazines, you must choose when to fire or run, kind of like Resident Evil. The way you encounter with the first police Zombie is the greatest moment, you thought you are safe and he turns around and fires at you. Although, I feel like the part of the dam could have been better because it takes too long to get inside, as you have to wait for an NPC while there is an Ichthyosaur in the water.

Episode two is the middle-of-the-road of the episodes, literally and figuratively. It starts off quite strong with a policeman coming at your aid, but for some reason, you have to abandon him somehow. You enter a sewer and the asylum, both places do not outstay their welcome and it was a fun ride too overall.

The third episode is, what I think, is the weakest of all as it feels like it really gives in to the B-rated movie tone it establishes. For the locations, it seems that the creator cannot think up of more interesting locations you want to explore, the only place that stands out for me is the farm and the Stonehenge-looking place. I have to admit about unique enemies in this episode, nurse Zombies, children skeletons, Zombie Chickens and that giant Bullsquid in the lake. (I wish it was used more, such a waste of unique model) The final bosses are too difficult for my liking as the supplies are very limited. The first one is a bit easy, even then, he takes a lot of sniper bullets. The second boss is just plain too hard, he destroys the helicopter to the point that one side is completely open for attacks. He also is even more of a bullet sponge than the former, I was down to my shotgun when it was over. Don’t give me ideas of jumping out and killing him with the melee weapons and the dynamites.

You are much more vulnerable than Gordon in this mod, you never get any access to armor and enemies hit really hard. In the first episode, you get normal Half-Life loadout: pistols, SMG, shotgun, melee, and grenades. There is also one satchel charge in this episode but somehow never seen again. The pistol can attach silencer, which makes it more accurate and I don’t see the reason to have it off. Episode two opens up a bit more and adds two incredibly redundant melee weapons, and an automatic pistol, which is descent. The last episode goes all-in with additions and it gives you another pistol (which I never get to play with it again midway through the mod), the flamethrower (functions like the Gluon Gun but it would be better if the flame effect does not blind you when you use it), and the minigun (horribly inaccurate and takes a while to spin up, only useful against the second final boss).

The enemies are given reskins to fit the horror theme, some enemies are even tweaked. Zombies come in various skins and have cheesy, yet creepy, voice lines. Vortigaunts are skeletons. Alien Grunts are melee-only and appear as Frankenstein monsters. Houndeyes become dogs and lose their shockwave attack. Zombie soldiers and policemen are HECU and Barneys, respectively. These last two are quite difficult to fight, as you have nor armor and they are really accurate with their shots. Episode 3 also introduces Zombie Bulls/Buffalos and they are just unfun bullet sponges in my opinion. It also introduces hands, faster Headcrabs that deal more damage, which are painfully hard to hit due to their size.

I also played with Remod addon, which adds higher-quality skins to every model and weapon. I feel like the Alien Grunts in Remod does not have their hitbox fixed. Their body is completely bulletproof and you have to go for the arms and kneecaps, it makes them unnecessarily difficult to fight them. The mod also changes leeches into piranha fish, which makes them easier to see. I really recommend this addon.

They Hunger is a marvel of Half-Life modding community. Despite its weak finale, it offers a uniquely fun experience with the undead.

The best Half Life mod Of all the time

I will never forgot about this mod

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Highest Rated (11 agree) 10/10

Briliant work.. Models:9 Models were great..For the age of this mod i'm suprised some mods can't even get a litle bit close to them..Altough the skeletons are similiar to vortiguants (They are reskinned vortiguants)the fleesh creeature sounds just makes it scary..I say models are HD enough and that you don't need UD to play but just the good old models.. Gameplay:10 Gameplay is amazing..When you think that you've seen everything in the episodes something new appears..Like in episode 3 Rude awakening…

Aug 30 2010 by Blue_Dust