Theta is a mod set around an alternate 1970s Aperture, they've diversified their stock, struck rich on minerals mined from deep below the salt mines, and are dominating all forms of research, from human to animal to the metaphysics of the universe; if there's a question, Aperture Innovators will solve it! And you, a simple file clerk, have should have no influence over anything. In a perfect world that is...

Exit Elevator
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ReezeTheVampire
ReezeTheVampire - - 3,940 comments

The floor texture here is really stretched, so it doesn't look very good. I highly recommend fixing that, and fixing anywhere else that show up in the maps you have so far.

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BobzeMovie Author
BobzeMovie - - 37 comments

Thanks, didn't notice as I've been testing these at minimal graphics, good catch! :)

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OskiWolf
OskiWolf - - 335 comments

Is that me or the elevator has four parts that will open as a door ?

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BobzeMovie Author
BobzeMovie - - 37 comments

Lets say yes and no.... because the answer is no but 'yes' would be a better one

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FuzzyLeo
FuzzyLeo - - 53 comments

if you look hard enough you can find the model for the elevator doors

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BobzeMovie Author
BobzeMovie - - 37 comments

Yeah but I've never been able to get them to work :|
Collision model on them doesn't like me

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GoatSpid3r
GoatSpid3r - - 27 comments

I mostly use Portal 2, but I'm pretty sure the Portal 1 Elevator Door Model/ Elevator as a whole has an instance you can just paste into your map.

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BobzeMovie Author
BobzeMovie - - 37 comments

Thank you! i will check that out!! I spent ages trying to get this work, will try!

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Description

An attempt at mixing the Behind-The-Scenes-But-Old-Aperture visual style I'm trying with the Portal 1 style, in a transitional set of maps between the two styles I'm trying to implement.